Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zi-Ting Chou
dblp:371/9794
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 72% Segmentation and scene understanding · 21% Generative modeling · 7% | |
| Computer graphics and multimedia
2 papers |
Rendering · 50% Visual content generation and editing · 50% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene reconstruction |
0.9 | 1 | 2025 | 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency · CVPR 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency · CVPR 2025 |
Visual content generation and editing › 3d content editing
3d object manipulation |
0.9 | 1 | 2025 | Learning Shape-Color Diffusion Priors for Text-Guided 3D Object Generation · IEEE Trans. Multim. 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency · CVPR 2025 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding · CVPR 2024 |
Computer vision › 3D vision › neural radiance field
semantic radiance field |
0.8 | 1 | 2024 | GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding · CVPR 2024 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.8 | 1 | 2024 | GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | Learning Shape-Color Diffusion Priors for Text-Guided 3D Object Generation · IEEE Trans. Multim. 2025 |
Computer vision › 3D vision
novel view synthesis |
0.2 | 1 | 2024 | GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
latent diffusion model · 1.7large language model · 1.7inpainting mask refinement · 1.7in-context learning · 1.7depth-guided cross-view consistency · 1.7semantic geo-reasoning · 0.8depth-guided rendering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3D Gaussian Inpainting with Depth-Guided Cross-View ConsistencyabstractWhen performing 3D inpainting using novel-view rendering methods like Neural Radiance Field (NeRF) or 3D Gaussian Splatting (3DGS), how to achieve texture and geometry consistency across camera views has been a challenge. In this paper, we propose a framework of 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency (3DGIC) for cross-view consistent 3D inpainting. Guided by the rendered depth information from each training view, our 3DGIC exploits background pixels visible across different views for updating the inpainting mask, allowing us to refine the 3DGS for inpainting purposes. Through extensive experiments on benchmark datasets, we confirm that our 3DGIC outperforms current state-of-the-art 3D inpainting methods quantitatively and qualitatively. Sheng-Yu Huang, Zi-Ting Chou, Yu-Chiang Frank Wang |
CVPR | 2 |
| 2025 | Learning Shape-Color Diffusion Priors for Text-Guided 3D Object GenerationabstractGenerating 3D shapes according to specific textual input is a crucial topic in the multimedia application, with its potential enhancement to the VR/AR/XR usage that enables more diverse virtual scenes. Due to the recent success of diffusion models, text-guided 3D object generation has drawn a lot of attention recently. However, current latent diffusion-based methods are restricted to shape-only generation, requiring time-consuming and computationally expensive post-processing to obtain colored objects. In this paper, we propose an end-to-endShape-Color Diffusion Prior framework (SCDiff)to achieve colored text-to-3D object generation. Given a general text description as input, our SCDiff is able to distinguish shape and color-related priors in the text and generate a shape latent and a color latent for a pre-trained 3D object auto-encoder to derive colored 3D objects. Our SCDiff contains two 3D latent diffusion models (LDM), where one generates the shape latent from the input text and the other generates the color latent. To help the two LDMs focus on shape/color-related information, we further adopt a Large Language Model (LLM) to separate the input text into a shape phrase and a color phrase via an in-context learning technique so that our shape/color LDM would not be influenced by irrelevant information. Due to the separation of shape and color latent, we are able to manipulate the color of an object by giving different color phrases while maintaining the original shape. Experiments on a benchmark dataset would quantitatively and qualitatively verify the effectiveness and practicality of our proposed model. As an extension, we show the capability of our SCDiff on 3D object generation and manipulation based on various modality conditions, which further confirms the scalability and applications in multimedia of our proposed framework. Sheng-Yu Huang, Chi-Pin Huang, Kai-Po Chang, Zi-Ting Chou, I-Jieh Liu, Yu-Chiang Frank Wang |
IEEE Trans. Multim. | 4 |
| 2024 | GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene UnderstandingabstractUtilizing multi-view inputs to synthesize novel-view images, Neural Radiance Fields (NeRF) have emerged as a popular research topic in 3D vision. In this work, we introduce a Generalizable Semantic Neural Radiance Fields (GSNeRF), which uniquely takes image semantics into the synthesis process so that both novel view image and the associated semantic maps can be produced for unseen scenes. Our GSNeRF is composed of two stages: Semantic Geo-Reasoning and Depth-Guided Visual rendering. The former is able to observe multi-view image inputs to extract semantic and geometry features from a scene. Guided by the resulting image geometry information, the latter performs both image and semantic rendering with improved performances. Our experiments not only confirm that GSNeRF performs favorably against prior works on both novel-view image and semantic segmentation synthesis but the effectiveness of our sampling strategy for visual rendering is further verified. Zi-Ting Chou, Sheng-Yu Huang, I-Jieh Liu, Yu-Chiang Frank Wang |
CVPR | 1 |