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Chun-Peng Chang

dblp:372/0406 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Vision and language · 57% 3D vision · 43%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
contextual object localization
0.912025
3D Spatial Understanding in MLLMs: Disambiguation and Evaluation · ICRA 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
3D Spatial Understanding in MLLMs: Disambiguation and Evaluation · ICRA 2025
Computer vision › Vision and language
visual grounding
0.912025
3D Spatial Understanding in MLLMs: Disambiguation and Evaluation · ICRA 2025
Computer vision › Vision and language
3d vision and language
0.812024
MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding · CVPR 2024
Computer vision › 3D vision › 3d scene understanding
3d visual grounding
0.812024
MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding · CVPR 2024
Computer vision › 3D vision
3d scene understanding
0.212024
MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding · CVPR 2024

Methods — techniques the papers use, named apart from their topics

multimodal large language model · 1.7transformer · 0.8self-attention · 0.8multi-key-anchor · 0.8
YearPublicationVenuePosition
2025 3D Spatial Understanding in MLLMs: Disambiguation and Evaluation
abstract
Multimodal Large Language Models (MLLMs) have made significant progress in tasks such as image captioning and question answering. However, while these models can generate realistic captions, they often struggle with providing precise instructions, particularly when it comes to localizing and disambiguating objects in complex 3D environments. This capability is critical as MLLMs become more integrated with collaborative robotic systems. In scenarios where a target object is surrounded by similar objects (distractors), robots must deliver clear, spatially-aware instructions to guide humans effectively. We refer to this challenge as contextual object localization and disambiguation, which imposes stricter constraints than conventional 3D dense captioning, especially regarding ensuring target exclusivity. In response, we propose simple yet effective techniques to enhance the model's ability to localize and disambiguate target objects. Our approach not only achieves state-of-the-art performance on conventional metrics that evaluate sentence similarity, but also demonstrates improved 3D spatial understanding through 3D visual grounding model. https://birdy666.github.io/projects/3d_spatial_understanding_in_mllms/
Chun-Peng Chang, Alain Pagani, Didier Stricker
ICRA1
2025 Uni-SLAM: Uncertainty-Aware Neural Implicit SLAM for Real-Time Dense Indoor Scene Reconstruction
abstract
Neural implicit fields have recently emerged as a powerful representation method for multi-view surface reconstruction due to their simplicity and state-of-the-art performance. However, reconstructing thin structures of indoor scenes while ensuring real-time performance remains a challenge for dense visual SLAM systems. Previous methods do not consider varying quality of input RGB-D data and employ fixed-frequency mapping process to reconstruct the scene, which could result in the loss of valuable information in some frames. In this paper, we propose Uni-SLAM, a decoupled 3D spatial representation based on hash grids for indoor reconstruction. We introduce a novel defined predictive uncertainty to reweight the loss function, along with strategic local-to-global bundle adjustment. Experiments on synthetic and real-world datasets demonstrate that our system achieves state-of-the-art tracking and mapping accuracy while maintaining real-time performance. It significantly improves over current methods with a 25% reduction in depth L1 error and a 66.86% completion rate within 1 cm on the Replica dataset, reflecting a more accurate reconstruction of thin structures. Project page: https://shaoxiang777.github.io/project/uni-slam/
Shaoxiang Wang, Yaxu Xie, Chun-Peng Chang, Christen Millerdurai, Alain Pagani, Didier Stricker
WACV3
2024 MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding
abstract
3D visual grounding involves matching natural language descriptions with their corresponding objects in 3D spaces. Existing methods often face challenges with accuracy in object recognition and struggle in interpreting complex linguistic queries, particularly with descriptions that involve multiple anchors or are view-dependent. In response, we present the MiKASA (Multi-Key-Anchor Scene-Aware) Transformer. Our novel end-to-end trained model integrates a self-attention-based scene-aware object encoder and an original multi-key-anchor technique, enhancing object recognition accuracy and the understanding of spatial relationships. Furthermore, MiKASA improves the explainability of decision-making, facilitating error diagnosis. Our model achieves the highest overall accuracy in the Referit3D challenge for both the Sr3D and Nr3D datasets, particularly excelling by a large margin in categories that require viewpoint-dependent descriptions. The source code and additional resources for this project are available on GitHub: https://github.com/dfki-av/MiKASA-3DVG
Chun-Peng Chang, Shaoxiang Wang, Alain Pagani, Didier Stricker
CVPR1