Demo Data from SIGIR 2026 / reviewers in the wild / expert
Neria Uzan
dblp:372/1287
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Representation and self-supervised learning · 50% Reinforcement learning · 50% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning
dimensionality reduction |
0.8 | 1 | 2024 | A representation-learning game for classes of prediction tasks · ICLR 2024 |
Machine learning › Reinforcement learning
regret minimization |
0.8 | 1 | 2024 | A representation-learning game for classes of prediction tasks · ICLR 2024 |
Algorithmic game theory and mechanism design › zero-sum game
minimax game |
0.2 | 1 | 2024 | A representation-learning game for classes of prediction tasks · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
randomized representation · 1.5minimax game · 1.5gradient-based optimization · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A representation-learning game for classes of prediction tasksabstractWe propose a game-based formulation for learning dimensionality-reducing representations of feature vectors, when only a prior knowledge on future prediction tasks is available. In this game, the first player chooses a representation, and then the second player adversarially chooses a prediction task from a given class, representing the prior knowledge. The first player aims to minimize, and the second player to maximize, the regret: The minimal prediction loss using the representation, compared to the same loss using the original features. We consider the canonical setting in which the representation, the response to predict and the predictors are all linear functions, and the loss function is the mean squared error. We derive the theoretically optimal representation in pure strategies, which shows the effectiveness of the prior knowledge, and the optimal regret in mixed strategies, which shows the usefulness of randomizing the representation. For general representation, prediction and loss functions, we propose an efficient algorithm to optimize a randomized representation. The algorithm only requires the gradients of the loss function, and is based on incrementally adding a representation rule to a mixture of such rules. Neria Uzan, Nir Weinberger |
ICLR | 1 |