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Xiquan Hu

dblp:372/1519 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0003-2769-8624ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 56% Immersive interaction · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › locomotion › redirection in virtual reality
hand redirection
0.812024
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation · CHI 2024
Health and well-being technologies › rehabilitation technology › rehabilitation robotics
upper limb rehabilitation
0.812024
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation · CHI 2024
Health and well-being technologies › rehabilitation
motor rehabilitation
0.212024
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation · CHI 2024

Methods — techniques the papers use, named apart from their topics

user study · 0.8semi-structured interviews · 0.8
YearPublicationVenuePosition
2024 To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
abstract
Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (VR) enables patients to accomplish seemingly more challenging tasks, thereby bolstering their motivation and confidence. While previous research has investigated user experience and hand redirection among able-bodied people, its effects on motor-impaired people remain unexplored. In this paper, we present a VR rehabilitation application that harnesses hand redirection. Through a user study and semi-structured interviews, we examine the impact of hand redirection on the rehabilitation experiences of people with motor impairments and its potential to enhance their motivation for upper limb rehabilitation. Our findings suggest that patients are not sensitive to hand movement inconsistency, and the majority express interest in incorporating hand redirection into future long-term VR rehabilitation programs.
Peixuan Xiong, Yukai Zhang, Nandi Zhang, Shihan Fu, Xin Li 0215, Yadan Zheng, Jinni Zhou, Xiquan Hu, Mingming Fan 0001
CHI8