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Changjuan Ran

dblp:373/0877 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2026
0009-0001-5859-7634ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Digital forensics and information hiding · 100%
Artificial intelligence
1 paper
Vision and language · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Digital forensics and information hiding › watermarking › multimedia watermarking
visible watermarking
0.912025
Where Watermark Meets Beauty: Expert-Guided Aesthetic Visible Watermarking for Digital Artworks · ACM Multimedia 2025
Digital forensics and information hiding
watermarking
0.912025
Where Watermark Meets Beauty: Expert-Guided Aesthetic Visible Watermarking for Digital Artworks · ACM Multimedia 2025
Computer vision › Vision and language › vision-language model › prompt learning
vision-language model prompting
0.312025
Where Watermark Meets Beauty: Expert-Guided Aesthetic Visible Watermarking for Digital Artworks · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 2.6iterative feedback optimization · 2.6chain-of-thought prompting · 2.6
YearPublicationVenuePosition
2026 Hello!AI: An Interactive Rhyme-Based Game for Children AI Literacy Education
abstract
AI literacy is critical for young children as AI is rapidly integrated into people’s daily lives. However, the complexity of AI knowledge presents significant learning challenges, and there is currently a lack of effective approaches for converting complex AI concepts into easy-comprehend content. Based on the formative analysis, we propose Hello!AI, an interactive rhyme-based AI literacy education game targeted at children in Grades 2–6 of primary schools. Hello!AI comprises 3 modules: (i) Algorithm Adventure, focusing on basic AI concept learning, (ii) Algorithm Handbook, promoting thinking and reflection on AI algorithms, and (iii) City Builder, emphasizing the application of AI algorithm to solve real-life problems. We developed the prototype system, iterated it through pilot study, and then conducted a user study. The results demonstrate that Hello!AI can effectively engage children and, to a certain extent, improve their ability to understand and apply AI knowledge, as well as their thinking and reflective capabilities regarding AI technologies.
Mohan Zhang, Changjuan Ran, Fang Liu 0002, Ming Yin 0001, Shenglan Cui, Chuhan Li, Biyao Li
Int. J. Hum. Comput. Interact.2
2025 Where Watermark Meets Beauty: Expert-Guided Aesthetic Visible Watermarking for Digital Artworks
abstract
In the era of widespread digital art dissemination, visible watermarks provide immediate copyright identification by overlaying visible markers, addressing the lag issue of invisible watermarks that are difficult to prevent in advance due to post hoc evidence collection, thus meeting artists' needs for preemptive prevention and explicit protection. However, existing approaches struggle to balance aesthetics and functionality. To address this challenge, we conducted an exploratory study with watermarking experts, identifying key principles, six common design patterns, and a systematic watermarking workflow. Based on these insights, we developed an end-to-end, perceptual-aware framework for aesthetic-preserving watermark embedding, modeled after expert workflows in 5 phases. Using the Chain-of-Thought strategy, we optimized prompt instructions to guide the Vision-Language Model in emulating experts' decision-making, generating effective watermarking schemes and conducting objective visual evaluations. Iterative feedback optimization ensures watermarked images adhere to aesthetic principles. Quantitative and qualitative experiments demonstrate the system's superiority over baseline methods in preserving aesthetics and ensuring effective copyright protection.
Changjuan Ran, Fang Liu 0002, Runqi Fang, Shenglan Cui, Yunfan Ye
ACM Multimedia1
2024 FedStyle: Style-Based Federated Learning Crowdsourcing Framework for Art Commissions
abstract
The unique artistic style is crucial to artists’ occupational competitiveness, yet prevailing Art Commission Platforms rarely support style-based retrieval. Meanwhile, the fast-growing generative AI techniques aggravate artists’ concerns about releasing personal artworks to public platforms. To achieve artistic style-based retrieval without exposing personal artworks, we propose FedStyle, a style-based federated learning crowdsourcing framework. It allows artists to train local style models and share model parameters rather than artworks for collaboration. However, most artists possess a unique artistic style, resulting in severe model drift among them. FedStyle addresses such extreme data heterogeneity by having artists learn their abstract style representations and align with the server, rather than merely aggregating model parameters lacking semantics. Besides, we introduce contrastive learning to meticulously construct the style representation space, pulling artworks with similar styles closer and keeping different ones apart in the embedding space. Extensive experiments on the proposed datasets demonstrate the superiority of FedStyle.
Changjuan Ran, Yeting Guo, Fang Liu 0002, Shenglan Cui, Yunfan Ye
ICME1
2024 CrePoster: Leveraging multi-level features for cultural relic poster generation via attention-based framework
Mohan Zhang, Fang Liu 0002, Biyao Li, Wentao Ma 0003, Changjuan Ran
Expert Syst. Appl.6
2024 Intelligent-paint: a Chinese painting process generation method based on vision transformer
Zunfu Wang, Fang Liu 0002, Changjuan Ran, Mohan Zhang
Multim. Syst.4
2024 Cvstgan: A Controllable Generative Adversarial Network for Video Style Transfer of Chinese Painting
Zunfu Wang, Fang Liu 0002, Changjuan Ran
Multim. Syst.3