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Masafumi Uda

dblp:373/5123 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 87% Computer animation and physical simulation · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › display
olfactory display
0.812024
Influence of User's Body in Olfactory Virtual Environment Generated by Real-Time CFD · VR 2024
Virtual and augmented reality
virtual reality
0.812024
Influence of User's Body in Olfactory Virtual Environment Generated by Real-Time CFD · VR 2024
Computer animation and physical simulation
fluid simulation
0.212024
Influence of User's Body in Olfactory Virtual Environment Generated by Real-Time CFD · VR 2024

Methods — techniques the papers use, named apart from their topics

computational fluid dynamics · 0.8GPU computation · 0.8
YearPublicationVenuePosition
2024 Influence of User's Body in Olfactory Virtual Environment Generated by Real-Time CFD
abstract
We have developed a virtual olfactory environment using an olfactory display and computational fluid dynamics (CFD) simulation to provide odor concentration change according to user’s movement in real-time in a virtual space. Although CFD can calculate the odor distribution in the complicated geometry, its computational cost was expensive and did not work in real-time in the previous study. In this study, real-time CFD based on GPU calculation was introduced to generate olfactory VR environment. Using real-time CFD we investigated influence of the user’s body with its location and orientation changing irregularly. In the sensory test to find the odor direction, the correct answer rate was over 70% when the body influence was considered, while it was just a chance hit when the influence was not considered. The experimental result indicates the usefulness of considering the effect of the user’s body since we cannot avoid that influence.
Masafumi Uda, Takamichi Nakamoto
VR1