Demo Data from SIGIR 2026 / reviewers in the wild / expert
Umama Tasnim
dblp:374/3632
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Artificial intelligence
1 paper |
Language models and text generation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
cybersickness |
0.8 | 1 | 2024 | Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality › cybersickness
cybersickness prediction |
0.8 | 1 | 2024 | Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments · IEEE Trans. Vis. Comput. Graph. 2024 |
Natural language and speech › Language models and text generation › large language model › large language model adaptation
personalization |
0.2 | 1 | 2024 | Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
transfer learning · 1.5sample weighing · 1.5early shaping · 1.5DeepTCN · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality EnvironmentsabstractIn recent cybersickness research, there has been a growing interest in predicting cybersickness using real-time physiological data such as heart rate, galvanic skin response, eye tracking, postural sway, and electroencephalogram. However, the impact of individual factors such as age and gender, which are pivotal in determining cybersickness susceptibility, remains unknown in predictive models. Our research seeks to address this gap, underscoring the necessity for a more personalized approach to cybersickness prediction to ensure a better, more inclusive virtual reality experience. We hypothesize that a personalized cybersickness prediction model would outperform non-personalized models in predicting cybersickness. Evaluating this, we explored four personalization techniques: 1) data grouping, 2) transfer learning, 3) early shaping, and 4) sample weighing using an open-source cybersickness dataset. Our empirical results indicate that personalized models significantly improve prediction accuracy. For instance, with early shaping, the Deep Temporal Convolutional Neural Network (DeepTCN) model achieved a 69.7% reduction in RMSE compared to its non-personalized version. Our study provides evidence of personalization techniques' benefits in improving cybersickness prediction. These findings have implications for developing personalized cybersickness prediction models tailored to individual differences, which can be used to develop personalized cybersickness reduction techniques in the future. Umama Tasnim, Rifatul Islam, Kevin Desai, John Quarles |
IEEE Trans. Vis. Comput. Graph. | 1 |