Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Umama Tasnim

dblp:374/3632 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
cybersickness
0.812024
Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › cybersickness
cybersickness prediction
0.812024
Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments · IEEE Trans. Vis. Comput. Graph. 2024
Natural language and speech › Language models and text generation › large language model › large language model adaptation
personalization
0.212024
Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

transfer learning · 1.5sample weighing · 1.5early shaping · 1.5DeepTCN · 1.5
YearPublicationVenuePosition
2024 Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments
abstract
In recent cybersickness research, there has been a growing interest in predicting cybersickness using real-time physiological data such as heart rate, galvanic skin response, eye tracking, postural sway, and electroencephalogram. However, the impact of individual factors such as age and gender, which are pivotal in determining cybersickness susceptibility, remains unknown in predictive models. Our research seeks to address this gap, underscoring the necessity for a more personalized approach to cybersickness prediction to ensure a better, more inclusive virtual reality experience. We hypothesize that a personalized cybersickness prediction model would outperform non-personalized models in predicting cybersickness. Evaluating this, we explored four personalization techniques: 1) data grouping, 2) transfer learning, 3) early shaping, and 4) sample weighing using an open-source cybersickness dataset. Our empirical results indicate that personalized models significantly improve prediction accuracy. For instance, with early shaping, the Deep Temporal Convolutional Neural Network (DeepTCN) model achieved a 69.7% reduction in RMSE compared to its non-personalized version. Our study provides evidence of personalization techniques' benefits in improving cybersickness prediction. These findings have implications for developing personalized cybersickness prediction models tailored to individual differences, which can be used to develop personalized cybersickness reduction techniques in the future.
Umama Tasnim, Rifatul Islam, Kevin Desai, John Quarles
IEEE Trans. Vis. Comput. Graph.1