Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wangguandong Zheng
dblp:374/6084
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0006-0919-1191ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 61% 3D vision · 39% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 73% Geometric modeling and processing · 27% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
2.6 | 3 | 2025 | Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation · ACM Trans. Graph. 2025 SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction · NeurIPS 2025 PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing · CVPR 2025 |
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing · CVPR 2025 |
Computer vision › 3D vision › 3d human reconstruction
single-view human reconstruction |
0.9 | 1 | 2025 | PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation · ACM Trans. Graph. 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction · NeurIPS 2025 |
Visual content generation and editing
3d scene generation |
0.9 | 1 | 2025 | Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation · ACM Trans. Graph. 2025 |
Visual content generation and editing
3d shape generation |
0.8 | 1 | 2024 | Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation · ACM Multimedia 2024 |
Visual content generation and editing › 3d content generation
sketch-to-3d generation |
0.8 | 1 | 2024 | Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation · ACM Multimedia 2024 |
Computer vision › 3D vision › 3d reconstruction
point cloud reconstruction |
0.3 | 1 | 2025 | Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation · ACM Trans. Graph. 2025 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.3 | 1 | 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
world cache · 1.7pixel-aligned attention · 1.7fine-tuning · 1.7feature injection · 1.7depth prediction · 1.7multi-view diffusion · 0.9explicit remeshing · 0.9autoregressive inference · 0.9auto-regressive inference · 0.9SMPL-X · 0.9style-consistent guidance · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit RemeshingabstractPhotorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, existing methods for monocular full-body reconstruction, typically relying on front and/or predicted back view, still struggle with satisfactory performance due to the ill-posed nature of the problem and sophisticated self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling identity-preserved novel-view generation without geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models (SMPL-X), which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multiview normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experiments on CAPE and THuman2.1 demonstrate PSHuman’s superiority in geometry details, texture fidelity, and generalization capability. Wangguandong Zheng, Yuan Liu 0025, Tao Yu 0007, Yangguang Li 0001, Xingqun Qi, Xiaowei Chi, Si-Yu Xia, Yan-Pei Cao 0001, Wei Xue 0002, Wenhan Luo, Yike Guo |
CVPR | 2 |
| 2025 | SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human ReconstructionabstractPhotorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details.In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses.Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction.Extensive experiments demonstrate that SyncHuman achieves robust and photorealistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models. Wenyue Chen, Wangguandong Zheng, Chengfeng Zhao, Yaolong Zhu, Zhiyang Dou, Ronggang Wang, Yuan Liu 0025 |
NeurIPS | 3 |
| 2025 | Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene GenerationabstractReal-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager , a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion : A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration : An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine : A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications. Code for this paper are at https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager. Wangguandong Zheng, Tengfei Wang 0002, Yuhao Liu 0001, Zhenwei Wang 0003, Junta Wu, Jie Jiang 0008, Hui Li 0035, Rynson W. H. Lau, Wangmeng Zuo, Chunchao Guo |
ACM Trans. Graph. | 2 |
| 2024 | Embedded Representation Learning Network for Animating Styled Video PortraitabstractThe talking head generation recently attracted considerable attention due to its widespread application prospects, especially for digital avatars and 3D animation design. Inspired by this practical demand, several works explored Neural Radiance Fields (NeRF) to synthesize the talking heads. However, these methods based on NeRF face two challenges: (1) Difficulty in generating style-controllable talking heads. (2) Displacement artifacts around the neck in rendered images. To overcome these two challenges, we propose a novel generative paradigm Embedded Representation Learning Network (ERLNet) with two learning stages. First, the audio-driven FLAME (ADF) module is constructed to produce facial expression and head pose sequences synchronized with content audio and style video. Second, given the sequence deduced by the ADF, one novel dual-branch fusion NeRF (DBF-NeRF) explores these contents to render the final images. Extensive empirical studies demonstrate that the collaboration of these two stages effectively facilitates our method to render a more realistic talking head than the existing algorithms. Tianyong Wang, Xiangyu Liang, Wangguandong Zheng, Dan Niu, Haifeng Xia, Si-Yu Xia |
FG | 3 |
| 2024 | Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation
Wangguandong Zheng, Haifeng Xia, Libo Sun 0001, Ming Shao, Si-Yu Xia, Zhengming Ding |
ACM Multimedia | 1 |