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Jenna Jiayi Kang

dblp:374/8989 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 77% Computer animation and physical simulation · 23%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visualization evaluation
perceptual evaluation
0.812024
Evaluating Visual Perception of Object Motion in Dynamic Environments · ACM Trans. Graph. 2024
Usability and user experience research › perceptual evaluation
psychophysical experiment
0.812024
Evaluating Visual Perception of Object Motion in Dynamic Environments · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

perceptual modeling · 1.5crowdsourced psychophysical study · 1.5
YearPublicationVenuePosition
2024 Evaluating Visual Perception of Object Motion in Dynamic Environments
abstract
Precisely understanding how objects move in 3D is essential for broad scenarios such as video editing, gaming, driving, and athletics. With screen-displayed computer graphics content, users only perceive limited cues to judge the object motion from the on-screen optical flow. Conventionally, visual perception is studied with stationary settings and singular objects. However, in practical applications, we---the observer---also move within complex scenes. Therefore, we must extract object motion from a combined optical flow displayed on screen, which can often lead to mis-estimations due to perceptual ambiguities. We measure and model observers' perceptual accuracy of object motions in dynamic 3D environments, a universal but under-investigated scenario in computer graphics applications. We design and employ a crowdsourcing-based psychophysical study, quantifying the relationships among patterns of scene dynamics and content, and the resulting perceptual judgments of object motion direction. The acquired psychophysical data underpins a model for generalized conditions. We then demonstrate the model's guidance ability to significantly enhance users' understanding of task object motion in gaming and animation design. With applications in measuring and compensating for object motion errors in video and rendering, we hope the research establishes a new frontier for understanding and mitigating perceptual errors caused by the gap between screen-displayed graphics and the physical world.
Budmonde Duinkharjav, Jenna Jiayi Kang, Gavin S. P. Miller, Chang Xiao 0001, Qi Sun 0003
ACM Trans. Graph.2