Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Youjean Cho

dblp:374/9280 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0000-0984-8153ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Ubiquitous computing and smart environments · 44% User interface design and tools · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
augmented reality storytelling
0.812024
Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things · CHI 2024
User interface design and tools › end-user development
end-user authoring
0.212024
Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things · CHI 2024

Methods — techniques the papers use, named apart from their topics

qualitative study · 0.8
YearPublicationVenuePosition
2024 Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
abstract
Augmented Reality (AR) presents new opportunities for immersive storytelling. However, this immersiveness faces two main hurdles. First, AR’s immersive quality is often confined to visual elements, such as pixels on a screen. Second, crafting immersive narratives is complex and generally beyond the reach of amateurs due to the need for advanced technical skills. We introduce Jigsaw, a system that empowers beginners to both experience and craft immersive stories, blending virtual and physical elements. Jigsaw uniquely combines mobile AR with readily available Internet-of-things (IoT) devices. We conducted a qualitative study with 20 participants to assess Jigsaw’s effectiveness in both consuming and creating immersive narratives. The results were promising: participants not only successfully created their own immersive stories but also found the playback of three such stories deeply engaging. However, sensory overload emerged as a significant challenge in these experiences. We discuss design trade-offs and considerations for future endeavors in immersive storytelling involving AR and IoT.
Lei Zhang 0216, Daekun Kim, Youjean Cho, Ava Robinson, Yu Jiang Tham, Rajan Vaish, Andrés Monroy-Hernández
CHI3