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Zhuoxun Chen

dblp:375/1994 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-6966-9884ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 61% Visual content generation and editing · 30% Virtual and augmented reality · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
StylizedGS: Controllable Stylization for 3D Gaussian Splatting · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization
0.912025
StylizedGS: Controllable Stylization for 3D Gaussian Splatting · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Rendering
neural radiance fields
0.912025
StylizedGS: Controllable Stylization for 3D Gaussian Splatting · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Virtual and augmented reality › immersive content generation
XR content creation
0.312025
StylizedGS: Controllable Stylization for 3D Gaussian Splatting · IEEE Trans. Pattern Anal. Mach. Intell. 2025

Methods — techniques the papers use, named apart from their topics

nearest neighbor style loss · 0.9filter-based refinement · 0.9depth preservation loss · 0.9
YearPublicationVenuePosition
2025 StylizedGS: Controllable Stylization for 3D Gaussian Splatting
abstract
As XR technology continues to advance rapidly, 3D generation and editing are increasingly crucial. Among these, stylization plays a key role in enhancing the appearance of 3D models. By utilizing stylization, users can achieve consistent artistic effects in 3D editing using a single reference style image, making it a user-friendly editing method. However, recent NeRF-based 3D stylization methods encounter efficiency issues that impact the user experience, and their implicit nature limits their ability to accurately transfer geometric pattern styles. Additionally, the ability for artists to apply flexible control over stylized scenes is considered highly desirable to foster an environment conducive to creative exploration. To address the above issues, we introduce StylizedGS, an efficient 3D neural style transfer framework with adaptable control over perceptual factors based on 3D Gaussian Splatting representation. We propose a filter-based refinement to eliminate floaters that affect the stylization effects in the scene reconstruction process. The nearest neighbor-based style loss is introduced to achieve stylization by fine-tuning the geometry and color parameters of 3DGS, while a depth preservation loss with other regularizations is proposed to prevent the tampering of geometry content. Moreover, facilitated by specially designed losses, StylizedGS enables users to control color, stylized scale, and regions during the stylization to possess customization capabilities. Our method achieves high-quality stylization results characterized by faithful brushstrokes and geometric consistency with flexible controls. Extensive experiments across various scenes and styles demonstrate the effectiveness and efficiency of our method concerning both stylization quality and inference speed.
Dingxi Zhang, Yu-Jie Yuan, Zhuoxun Chen, Zhenliang He, Shiguang Shan, Lin Gao 0004
IEEE Trans. Pattern Anal. Mach. Intell.3