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Yan-Kang Wang

dblp:376/8553 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 67% 3D vision · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.812024
Single-View Scene Point Cloud Human Grasp Generation · CVPR 2024
Robotics › Robot manipulation › grasping › grasp planning
grasp synthesis
0.812024
Single-View Scene Point Cloud Human Grasp Generation · CVPR 2024
Robotics › Robot manipulation › grasping › grasp planning › grasp synthesis
human grasp generation
0.812024
Single-View Scene Point Cloud Human Grasp Generation · CVPR 2024

Methods — techniques the papers use, named apart from their topics

global perception module · 0.8diffusion model · 0.8
YearPublicationVenuePosition
2024 Single-View Scene Point Cloud Human Grasp Generation
abstract
In this work, we explore a novel task of generating human grasps based on single-view scene point clouds, which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness of object point clouds and the presence of numerous scene points, the generated hand is prone to penetrating into the invisible parts of the object and the model is easily affected by scene points. Thus, we introduce S2HGrasp, a framework composed of two key modules: the Global Perception module that globally perceives partial object point clouds, and the DiffuGrasp module designed to generate high-quality human grasps based on complex inputs that include scene points. Additionally, we introduce S2HGD dataset, which comprises approximately 99,000 single-object single-view scene point clouds of 1,668 unique objects, each annotated with one human grasp. Our extensive experiments demonstrate that S2HGrasp can not only generate natural human grasps regardless of scene points, but also effectively prevent penetration between the hand and invisible parts of the object. Moreover, our model showcases strong generalization capability when applied to unseen objects. Our code and dataset are available at https://github.com/iSEE-Laboratory/S2HGrasp.
Yan-Kang Wang, Chengyi Xing, Yi-Lin Wei, Xiao-Ming Wu 0002, Wei-Shi Zheng 0001
CVPR1