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Chuyang Zhang

dblp:376/9426 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 29% Immersive interaction · 28% Wearable and physiological sensing · 23%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health › mental healthcare › psychotherapy
art therapy
1.012026
ASafePlace: User-Led Personalization of VR Relaxation via an Art Therapy Activity · CHI 2026
Wearable and physiological sensing › physiological computing
biofeedback
1.012026
ASafePlace: User-Led Personalization of VR Relaxation via an Art Therapy Activity · CHI 2026
Health and well-being technologies › mental health › mental healthcare
anxiety reduction
0.312026
ASafePlace: User-Led Personalization of VR Relaxation via an Art Therapy Activity · CHI 2026
Immersive interaction
3d object manipulation
0.312025
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement · Int. J. Hum. Comput. Stud. 2025

Methods — techniques the papers use, named apart from their topics

heart rate variability · 1.0biofeedback · 1.0art therapy · 1.0
YearPublicationVenuePosition
2026 ASafePlace: User-Led Personalization of VR Relaxation via an Art Therapy Activity
abstract
To overcome the lack of deep personalization in standard biofeedback methods, we introduce ASafePlace, a system utilizing an AI-powered, art-therapy-inspired exercise called The Safe Place, to create a personalized VR biofeedback experience. In our system, users sketch a personal sanctuary from memory, which is then transformed into a customized 360° virtual environment with personalized audio guidance for relaxation training. A study with 52 participants showed this approach effectively reduced anxiety and increased user presence, while the integration of art-therapy-inspired activity and biofeedback produced strong improvements in physiological relaxation, measured by heart rate variability and respiration rate. Qualitative results showed how participants’ sense of familiarity and presence was enhanced by the symbolic elements and natural sanctuaries created from their autobiographical memories. Our findings demonstrate that art-therapy-inspired activity is a powerful tool for creating highly effective and individualized relaxation experiences, naturally connecting the virtual environment to a user’s core memories and emotions.
Chuyang Zhang, Bin Yu 0004, Mansi Yuan, Wanqi Wang, Seungwoo Je, Pengcheng An
CHI1
2025 A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement
Chuyang Zhang
Int. J. Hum. Comput. Stud.3