Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zhenye Luo
dblp:377/3041
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 77% Multimedia analysis and retrieval · 23% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | POPDG: Popular 3D Dance Generation with PopDanceSet · CVPR 2024 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation |
0.8 | 1 | 2024 | POPDG: Popular 3D Dance Generation with PopDanceSet · CVPR 2024 |
Computer animation and physical simulation
music-driven dance generation |
0.8 | 1 | 2024 | POPDG: Popular 3D Dance Generation with PopDanceSet · CVPR 2024 |
Multimedia analysis and retrieval
cross-modal alignment |
0.2 | 1 | 2024 | POPDG: Popular 3D Dance Generation with PopDanceSet · CVPR 2024 |
Multimedia analysis and retrieval › audio-visual learning
music-dance alignment |
0.2 | 1 | 2024 | POPDG: Popular 3D Dance Generation with PopDanceSet · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
space augmentation · 1.5alignment module · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | POPDG: Popular 3D Dance Generation with PopDanceSetabstractGenerating dances that are both lifelike and well-aligned with music continues to be a challenging task in the cross-modal domain. This paper introduces PopDanceSet, the first dataset tailored to the preferences of young audiences, enabling the generation of aesthetically oriented dances. And it surpasses the${\it AIST}++{\it dataset}$in music genre di-versity and the intricacy and depth of dance movements. Moreover, the proposed POPDG model within the iD-DPMframework enhances dance diversity and, through the Space Augmentation Algorithm, strengthens spatial physi-cal connections between human body joints, ensuring that increased diversity does not compromise generation qual-ity. A streamlined Alignment Module is also designed to improve the temporal alignment between dance and mu-sic. Extensive experiments show that POPDG achieves SOTA results on two datasets. Furthermore, the paper also expands on current evaluation metrics. The dataset and code are available at https://github.com/Luke-Luol/POPDG. Zhenye Luo, Xuecai Hu, Yongzhen Huang, Li Yao 0002 |
CVPR | 1 |