Demo Data from SIGIR 2026 / reviewers in the wild / expert
Daniela E. Munoz Lopez
dblp:378/0833
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0000-0002-6847-948XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 60% Human-AI interaction · 19% Collaborative and social computing · 16% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › mental health technology
emotion regulation |
1.9 | 2 | 2026 | Generative AI and Creative Mediums for Youth's Emotion Regulation: An Interview Study with Clinicians · CHI 2026 "You Go Through So Many Emotions Scrolling Through Instagram": How Teens Use Instagram To Regulate Their Emotions · CHI 2025 |
Human-AI interaction
generative AI |
1.0 | 1 | 2026 | Generative AI and Creative Mediums for Youth's Emotion Regulation: An Interview Study with Clinicians · CHI 2026 |
Health and well-being technologies
mental health technology |
1.0 | 1 | 2026 | Generative AI and Creative Mediums for Youth's Emotion Regulation: An Interview Study with Clinicians · CHI 2026 |
Collaborative and social computing
social media |
0.9 | 1 | 2025 | "You Go Through So Many Emotions Scrolling Through Instagram": How Teens Use Instagram To Regulate Their Emotions · CHI 2025 |
Health and well-being technologies › mental health › mental healthcare › psychotherapy
cognitive behavioral therapy |
0.3 | 1 | 2026 | Generative AI and Creative Mediums for Youth's Emotion Regulation: An Interview Study with Clinicians · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
technological probe · 1.0interview study · 1.0qualitative study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Generative AI and Creative Mediums for Youth's Emotion Regulation: An Interview Study with CliniciansabstractEmotion regulation (ER) is essential to youth well-being, and cognitive-behavioral therapy (CBT) is an established approach for building ER skills. Clinicians often use creative mediums such as visuals and narratives to support ER through CBT, yet access and personalization remain limited. Generative AI (GenAI) shows promise for addressing these limitations, but its benefits and risks in youth ER remain underexplored, underscoring the need for expert perspectives. We interviewed 20 ER specialists–psychotherapists, art therapists, and psychiatrists–using a GenAI technological probe that generated CBT-based visuals and narratives. Clinicians highlighted GenAI’s potential as a “bridge” to help youth concretely identify and express emotions, practice personalized coping skills, and mediate ER conversations between home and clinics. They also cautioned that the vividness and unpredictability of GenAI outputs may trigger trauma or reinforce maladaptive thinking. We propose psychologically grounded design implications for GenAI to foster safe, engaging youth ER as a foundation for lifelong well-being. Daeun Yoo, Daniela E. Munoz Lopez, Xiaotian Daisy Hu, Jason C. Yip 0001, Katie Davis 0001 |
CHI | 2 |
| 2025 | "You Go Through So Many Emotions Scrolling Through Instagram": How Teens Use Instagram To Regulate Their Emotions
Katie Davis 0001, Rotem Landesman, Jina Yoon, Jaewon Kim 0002, Daniela E. Munoz Lopez, Lucía Magis-Weinberg, Alexis Hiniker |
CHI | 5 |
| 2024 | "I Just Don't Care Enough To Be Interested": Teens' Moment-By-Moment Experiences on InstagramabstractPrior research links teens’ social media use to a reduction in their sense of well-being. The current study investigates how design mediates this link, with an overarching goal of designing better social media experiences for teens. We conducted a mixed-method study with teens (N=25, Mage= 16.5 years) to investigate their moment-by-moment experiences and emotional states while using Instagram. Our analysis showed that teens’ experiences on Instagram often entailed sifting through a content soup dominated by uninteresting, irrelevant content. Boredom served as a reason to enter Instagram, a justification to leave, and as a dominant feeling during a session. The promise of social connection was the main motivator for teens to use Instagram. Teens developed strategies to maintain a state of emotional equilibrium as they sought moments of connection with friends: (1) Feed gatekeeping, (2) Backpedaling away from negative content, (3) Choosing to hide like-counts, and (4) Avoiding notification whiplash. Rotem Landesman, Jina Yoon, Jaewon Kim 0002, Daniela E. Munoz Lopez, Lucía Magis-Weinberg, Alexis Hiniker, Katie Davis 0001 |
IDC | 4 |