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Haoming Song

dblp:379/3587 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 33% Reinforcement learning · 33% Transfer learning and domain adaptation · 33%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Rendering · 13%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
1.012026
FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives · AAAI 2026
Geometric modeling and processing › 3d reconstruction › non-rigid 3d reconstruction
articulated object reconstruction
1.012026
FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives · AAAI 2026
Robotics › Robot manipulation › dexterous manipulation
dexterous and mobile manipulation
0.912025
Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation · CVPR 2025
Machine learning › Transfer learning and domain adaptation
knowledge transfer
0.912025
Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation · CVPR 2025
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.912025
Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation · CVPR 2025
Rendering
gaussian splatting
0.312026
FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives · AAAI 2026

Methods — techniques the papers use, named apart from their topics

flow derivatives · 1.03d gaussian splats · 1.0prompt learning · 0.9parameter-efficient fine-tuning · 0.9experience replay · 0.9
YearPublicationVenuePosition
2026 FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives
abstract
Reconstructing controllable Gaussian splats for articulated objects from monocular video is especially challenging due to its inherently insufficient constraints. Existing methods address this by relying on dense masks and manually defined control signals, limiting their real-world applications. In this paper, we propose an annotation-free method, FreeGaussian, which mathematically disentangles camera egomotion and articulated movements via flow derivatives. By establishing a connection between 2D flows and 3D Gaussian dynamic flow, our method enables optimization and continuity of dynamic Gaussian motions from flow priors without any control signals. Furthermore, we introduce a 3D spherical vector controlling scheme, which represents the state as a 3D Gaussian trajectory, thereby eliminating the need for complex 1D control signal calculations and simplifying controllable Gaussian modeling. Extensive experiments on articulated objects demonstrate the state-of-the-art visual performance and precise, part-aware controllability of our method.
Delin Qu, Junli Liu, Haoming Song, Dong Wang 0028, Yuan Yuan 0001, Bin Zhao 0001
AAAI5
2025 Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation
abstract
Building a lifelong robot that can effectively leverage prior knowledge for continuous skill acquisition remains significantly challenging. Despite the success of experience replay and parameter-efficient methods in alleviating catastrophic forgetting problem, naively applying these methods causes a failure to leverage the shared primitives between skills. To tackle these issues, we propose Primitive Prompt Learning (PPL), to achieve lifelong robot manipulation via reusable and extensible primitives. Within our two stage learning scheme, we first learn a set of primitive prompts to represent shared primitives through multi-skills pre-training stage, where motion-aware prompts are learned to capture semantic and motion shared primitives across different skills. Secondly, when acquiring new skills in lifelong span, new prompts are concatenated and optimized with frozen pretrained prompts, boosting the learning via knowledge transfer from old skills to new ones. For evaluation, we construct a large-scale skill dataset and conduct extensive experiments in both simulation and real-world tasks, demonstrating PPL’s superior performance over state-of-the-art methods.
Yuanqi Yao, Siao Liu, Haoming Song, Delin Qu, Yan Ding 0002, Bin Zhao 0001, Zhigang Wang 0002, Xuelong Li 0001, Dong Wang 0028
CVPR3