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Arkaprava Sinha

dblp:379/9917 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 64% Vision and language · 32% 3D vision · 5%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
0.912025
SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living · AAAI 2025
Computer vision › Video understanding and tracking › activity recognition
activities of daily living recognition
0.912025
LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living · CVPR 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living · CVPR 2025
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.912025
SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living · AAAI 2025
Computer vision › Vision and language
vision-language model
0.912025
SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living · AAAI 2025
Computer vision › Video understanding and tracking › action recognition › action recognition under limited supervision
zero-shot action recognition
0.912025
SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living · AAAI 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.312025
LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living · CVPR 2025

Methods — techniques the papers use, named apart from their topics

multimodal progressive training · 0.9instruction tuning · 0.9contrastive learning · 0.93d skeleton · 0.9
YearPublicationVenuePosition
2025 SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living
abstract
The introduction of vision-language models like CLIP has enabled the development of foundational video models capable of generalizing to unseen videos and human actions. However, these models are typically trained on web videos, which often fail to capture the challenges present in Activities of Daily Living (ADL) videos. Existing works address ADL-specific challenges, such as similar appearances, subtle motion patterns, and multiple viewpoints, by combining 3D skeletons and RGB videos. However, these approaches are not integrated with language, limiting their ability to generalize to unseen action classes. In this paper, we introduce SKI models, which integrate 3D skeletons into the vision-language embedding space. SKI models leverage a skeleton-language model, SkeletonCLIP, to infuse skeleton information into Vision Language Models (VLMs) and Large Vision Language Models (LVLMs) through collaborative training. Notably, SKI models do not require skeleton data during inference, enhancing their robustness for real-world applications. The effectiveness of SKI models is validated on three popular ADL datasets for zero-shot action recognition and video caption generation tasks.
Arkaprava Sinha, Dominick Reilly, François Brémond, Pu Wang 0001, Srijan Das
AAAI1
2025 LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living
abstract
Current Large Language Vision Models (LLVMs) trained on web videos perform well in general video understanding but struggle with fine-grained details, complex human-object interactions (HOI), and view-invariant representation learning essential for Activities of Daily Living (ADL). This limitation stems from a lack of specialized ADL video instruction-tuning datasets and insufficient modality integration to capture discriminative action representations. To address this, we propose a semi-automated framework for curating ADL datasets, creating ADL-X, a multiview, multimodal RGBS instruction-tuning dataset. Additionally, we introduce LLAVIDAL, an LLVM integrating videos, 3D skeletons, and HOIs to model ADL’s complex spatiotemporal relationships. For training LLAVIDAL a simple joint alignment of all modalities yields suboptimal results; thus, we propose a Multimodal Progressive (MMPro) training strategy, incorporating modalities in stages following a curriculum. We also establish ADL MCQ and video description benchmarks to assess LLVM performance in ADL tasks. Trained on ADL-X, LLAVIDAL achieves state-of-the-art performance across ADL benchmarks. Code and data will be made publicly available at https://adl-x.github.io/.
Dominick Reilly, Rajatsubhra Chakraborty, Arkaprava Sinha, Manish Kumar Govind, Pu Wang 0001, François Brémond, Le Xue, Srijan Das
CVPR3