Demo Data from SIGIR 2026 / reviewers in the wild / expert
Granit Luzhnica
dblp:38/10265
· DBLP profile ↗
5ranked-venue papers
5as first author
0since 2021 · last 2019
0000-0003-2901-4695ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 81% Accessibility and assistive technology · 19% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › tactile display
vibrotactile display |
1.1 | 3 | 2019 | Boosting word recognition for vibrotactile skin reading · UbiComp 2019 Optimising Encoding for Vibrotactile Skin Reading · CHI 2019 Passive haptic learning for vibrotactile skin reading · UbiComp 2018 |
Haptics and multimodal interaction › haptics
passive haptic learning |
0.3 | 1 | 2018 | Passive haptic learning for vibrotactile skin reading · UbiComp 2018 |
Accessibility and assistive technology
assistive technology |
0.1 | 1 | 2019 | Optimising Encoding for Vibrotactile Skin Reading · CHI 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Optimising Encoding for Vibrotactile Skin ReadingabstractThis paper proposes methods of optimising alphabet encoding for skin reading in order to avoid perception errors. First, a user study with 16 participants using two body locations serves to identify issues in recognition of both individual letters and words. To avoid such issues, a two-step optimisation method of the symbol encoding is proposed and validated in a second user study with eight participants using the optimised encoding with a seven vibromotor wearable layout on the back of the hand. The results show significant improvements in the recognition accuracy of letters (97%) and words (97%) when compared to the non-optimised encoding. Granit Luzhnica, Eduardo E. Veas |
CHI | 1 |
| 2019 | Boosting word recognition for vibrotactile skin readingabstractProficiency in any form of reading requires a considerable amount of practice. With exposure, people get better at recognising words, because they develop strategies that enable them to read faster. This paper describes a study investigating recognition of words encoded with a 6-channel vibrotactile display. We train 22 users to recognise ten letters of the English alphabet. Additionally, we repeatedly expose users to 12 words in the form of training and reinforcement testing. Then, we test participants on exposed and unexposed words to observe the effects of exposure to words. Our study shows that, with exposure to words, participants did significantly improve on recognition of exposed words. The findings suggest that such a word exposure technique could be used during the training of novice users in order to boost the word recognition of a particular dictionary of words. Granit Luzhnica, Eduardo E. Veas |
UbiComp | 1 |
| 2019 | Background perception and comprehension of symbols conveyed through vibrotactile wearable displaysabstractPrevious research has demonstrated the feasibility of conveying vibrotactile encoded information efficiently using wearable devices. Users can understand vibrotactile encoded symbols and complex messages combining such symbols. Such wearable devices can find applicability in many multitasking use cases. Nevertheless, for multitasking, it would be necessary for the perception and comprehension of vibrotactile information to be less attention demanding and not interfere with other parallel tasks. We present a user study which investigates whether high speed vibrotactile encoded messages can be perceived in the background while performing other concurrent attention-demanding primary tasks. The vibrotactile messages used in the study were limited to symbols representing letters of English Alphabet. We observed that users could very accurately comprehend vibrotactile such encoded messages in the background and other parallel tasks did not affect users performance. Additionally, the comprehension of such messages did also not affect the performance of the concurrent primary task as well. Our results promote the use of vibrotactile information transmission to facilitate multitasking. Granit Luzhnica, Eduardo E. Veas |
IUI | 1 |
| 2018 | Passive haptic learning for vibrotactile skin readingabstractThis paper investigates the effects of using passive haptic learning to train the skill of comprehending text from vibrotactile patterns. The method of transmitting messages, skin-reading, is effective at conveying rich information but its active training method requires full user attention, is demanding, time-consuming, and tedious. Passive haptic learning offers the possibility to learn in the background while performing another primary task. We present a study investigating the use of passive haptic learning to train for skin-reading. Granit Luzhnica, Eduardo E. Veas, Caitlyn E. Seim |
UbiComp | 1 |
| 2018 | Investigating Interactions for Text Recognition using a Vibrotactile Wearable DisplayabstractVibrotactile skin-reading uses wearable vibrotactile displays to convey dynamically generated textual information. Such wearable displays have potential to be used in a broad range of applications. Nevertheless, the reading process is passive, and users have no control over the reading flow. To compensate for such drawback, this paper investigates what kind of interactions are necessary for vibrotactile skin reading and the modalities of such interactions. An interaction concept for skin reading was designed by taking into account the reading as a process. We performed a formative study with 22 participants to assess reading behaviour in word and sentence reading using a six-channel wearable vibrotactile display. Our study shows that word based interactions in sentence reading are more often used and preferred by users compared to character-based interactions and that users prefer gesture-based interaction for skin reading. Finally, we discuss how such wearable vibrotactile displays could be extended with sensors that would enable recognition of such gesture-based interaction. This paper contributes a set of guidelines for the design of wearable haptic displays for text communication. Granit Luzhnica, Eduardo E. Veas |
IUI | 1 |