Demo Data from SIGIR 2026 / reviewers in the wild / expert
John Bolton
dblp:38/9306
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 49% Collaborative and social computing · 38% Immersive interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
information sharing |
0.3 | 2 | 2012 | A comparison of competitive and cooperative task performance using spherical and flat displays · CSCW 2012 Privacy and sharing information on spherical and large flat displays · CSCW 2011 |
User interface design and tools › display technology
large displays |
0.3 | 2 | 2012 | A comparison of competitive and cooperative task performance using spherical and flat displays · CSCW 2012 Privacy and sharing information on spherical and large flat displays · CSCW 2011 |
User interface design and tools › display technology
spherical displays |
0.3 | 2 | 2012 | A comparison of competitive and cooperative task performance using spherical and flat displays · CSCW 2012 Privacy and sharing information on spherical and large flat displays · CSCW 2011 |
Immersive interaction
telepresence |
0.1 | 1 | 2012 | TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod · CHI 2012 |
Virtual and augmented reality
3d display |
0.0 | 1 | 2012 | TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4stereoscopic display · 0.3motion parallax · 0.3video demonstration · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence podabstractIn this paper, we present TeleHuman, a cylindrical 3D display portal for life-size human telepresence. The TeleHuman 3D videoconferencing system supports 360 degree motion parallax as the viewer moves around the cylinder and optionally, stereoscopic 3D display of the remote person. We evaluated the effect of perspective cues on the conveyance of nonverbal cues in two experiments using a one-way telecommunication version of the system. The first experiment focused on how well the system preserves gaze and hand pointing cues. The second experiment evaluated how well the system conveys 3D body postural information. We compared 3 perspective conditions: a conventional 2D view, a 2D view with 360 degree motion parallax, and a stereoscopic view with 360 degree motion parallax. Results suggest the combined presence of motion parallax and stereoscopic cues significantly improved the accuracy with which participants were able to assess gaze and hand pointing cues, and to instruct others on 3D body poses. The inclusion of motion parallax and stereoscopic cues also led to significant increases in the sense of social presence and telepresence reported by participants. John Bolton, Audrey Girouard, Jeremy R. Cooperstock, Roel Vertegaal |
CHI | 2 |
| 2012 | A comparison of competitive and cooperative task performance using spherical and flat displaysabstractWhile large flat vertical displays may facilitate persistent public sharing of work, they may do so at a cost of limited personal display space when everyone can see each other's activity. By contrast, new form factors, such as spherical displays, support sharing display space by limiting the user's view to at most one hemisphere. In this paper, we investigate how different interactive large display form factors can support differences in sharing of information during competitive and cooperative task conditions. We implemented three different large display types: spherical, flat, and a flat display with divider. Results show that task performance of the flat display with divider did not differ significantly from that of the spherical display. Additionally, we implemented and compared three peeking techniques that facilitated sharing of information. Results show participants peeked significantly more in competitive tasks than they did in cooperative tasks. Usage of peeking techniques between the spherical display and the flat display with divider were similar, and distinct from that of the flat display. Not surprisingly, results show that the affordance of easily glancing at a partner's work on the flat display provided a significant advantage in cooperative tasks. John Bolton, Roel Vertegaal |
CSCW | 1 |
| 2011 | Privacy and sharing information on spherical and large flat displaysabstractIt is important for users to understand the fundamental tradeoff between sharing information and preserving privacy in collaboration. The more information is shared about one's actions, the less privacy is preserved. Sharing information may, in fact, counter-intuitively result in increased social stress in some cases. Maintaining privacy while allowing for the sharing of information is an important consideration for successful collaboration and we believe display form factor matters for this tradeoff. New form factors such as spherical displays support privacy naturally, by limiting a user's view to at most one hemisphere. In this video we show how different types of interactive large display form factor can provide a balance between privacy and the sharing of information in a cooperative game. John Bolton, Roel Vertegaal |
CSCW | 1 |