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Thomas Rast

dblp:38/9649 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Graph algorithms and graph theory · 50% Approximation and online algorithms · 50%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Graph algorithms and graph theory
graph coloring
0.112011
Coloring random graphs online without creating monochromatic subgraphs · SODA 2011
Approximation and online algorithms
online algorithms
0.112011
Coloring random graphs online without creating monochromatic subgraphs · SODA 2011
Approximation and online algorithms › online algorithms › online graph algorithms
online graph coloring
0.112011
Coloring random graphs online without creating monochromatic subgraphs · SODA 2011
Graph algorithms and graph theory › graph coloring
random graph coloring
0.112011
Coloring random graphs online without creating monochromatic subgraphs · SODA 2011

Methods — techniques the papers use, named apart from their topics

two-player game · 0.1threshold analysis · 0.1probabilistic method · 0.1
YearPublicationVenuePosition
2011 Coloring random graphs online without creating monochromatic subgraphs
abstract
Consider the following generalized notion of graph coloring: a coloring of the vertices of a graph G is valid w.r.t. some given graph F if there is no copy of F in G whose vertices all receive the same color. We study the problem of computing valid colorings of the binomial random graph Gn,p on n vertices with edge probability p = p(n) in the following online setting: the vertices of an initially hidden instance of Gn,p are revealed one by one (together with all edges leading to previously revealed vertices) and have to be colored immediately and irrevocably with one of r available colors. It is known that for any fixed graph F and any fixed integer r ≥ 2 this problem has a threshold p0 (F, r, n) in the following sense: For any function p(n) = o(p0) there is a strategy that a.a.s. (asymptotically almost surely, i.e., with probability tending to 1 as n tends to infinity) finds an r-coloring of Gn,p that is valid w.r.t. F online, and for any function p(n) = ω(p0) any online strategy will a.a.s. fail to do so. In this work we establish a general correspondence between this probabilistic problem and a deterministic two-player game in which the random process is replaced by an adversary that is subject to certain restrictions inherited from the random setting. This characterization allows us to compute, for any F and r, a value γ = γ(F, r) such that the threshold of the probabilistic problem is given by p0(F, r, n) = n−γ. Our approach yields polynomial-time coloring algorithms that a.a.s. find valid colorings of Gn,p online in the entire regime below the respective thresholds, i.e., for any p(n) = o(n−γ).
Torsten Mütze, Thomas Rast, Reto Spöhel
SODA2