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Hualong Bai

dblp:380/4922 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Interaction techniques and input · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
kinesthetic feedback
0.812024
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages · IEEE Trans. Vis. Comput. Graph. 2024
Haptics and multimodal interaction › visuo-haptic illusion
pseudo-haptics
0.812024
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages · IEEE Trans. Vis. Comput. Graph. 2024
Interaction techniques and input
text entry
0.812024
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages · IEEE Trans. Vis. Comput. Graph. 2024
Interaction techniques and input › text entry
virtual reality typing
0.812024
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › immersive interaction
bare-hand interaction
0.212024
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality
virtual reality
0.212024
Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

isomorphic typing · 1.5empirical evaluation · 1.5
YearPublicationVenuePosition
2024 Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual Appendages
abstract
Kinesthetic feedback, the feeling of restriction or resistance when hands contact objects, is essential for natural freehand interaction in VR. However, inducing kinesthetic feedback using mechanical hardware can be cumbersome and hard to control in commodity VR systems. We propose the kine-appendage concept to compensate for the loss of kinesthetic feedback in virtual environments, i.e., a virtual appendage is added to the user's avatar hand; when the appendage contacts a virtual object, it exhibits transformations (rotation and deformation); when it disengages from the contact, it recovers its original appearance. A proof-of-concept kine-appendage technique, BrittleStylus, was designed to enhance isomorphic typing. Our empirical evaluations demonstrated that (i) BrittleStylus significantly reduced the uncorrected error rate of naive isomorphic typing from 6.53% to 1.92% without compromising the typing speed; (ii) BrittleStylus could induce the sense of kinesthetic feedback, the degree of which was parity with that induced by pseudo-haptic (+ visual cue) methods; and (iii) participants preferred BrittleStylus over pseudo-haptic (+ visual cue) methods because of not only good performance but also fluent hand movements.
Yang Tian 0008, Hualong Bai, Shengdong Zhao 0001, Chi-Wing Fu, Chun Yu, Haozhao Qin, Qiong Wang 0001, Pheng-Ann Heng
IEEE Trans. Vis. Comput. Graph.2