Demo Data from SIGIR 2026 / reviewers in the wild / expert
Max Shengelia
dblp:380/7445 · also Maximus Shengelia
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-6940-6784ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Interaction techniques and input · 23% | |
| Artificial intelligence
1 paper |
Vision and language · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › sign language technologies › sign language recognition
fingerspelling recognition |
0.9 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Accessibility and assistive technology › sign language technologies
sign language recognition |
0.9 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Computer vision › Vision and language
sign language translation |
0.8 | 1 | 2024 | Reconsidering Sentence-Level Sign Language Translation · EMNLP 2024 |
Computer vision › Vision and language › sign language processing
sign language understanding |
0.8 | 1 | 2024 | Reconsidering Sentence-Level Sign Language Translation · EMNLP 2024 |
Interaction techniques and input › text entry
mobile text entry |
0.3 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Interaction techniques and input
text entry |
0.3 | 1 | 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via Smartphones · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
mediapipe holistic · 0.9fine-tuning · 0.9byt5-small · 0.9human baseline evaluation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FSboard: Over 3 Million Characters of ASL Fingerspelling Collected via SmartphonesabstractProgress in machine understanding of sign languages has been slow and hampered by limited data. In this paper, we present FSboard, an American Sign Language finger-spelling dataset situated in a mobile text entry use case, collected from 147 paid and consenting Deaf signers using Pixel 4A selfie cameras in a variety of environments. Fin-gerspelling recognition is an incomplete solution that comprises only a small part of sign language translation, but it could provide some immediate benefit to Deaf/Hard of Hearing signers while more broadly capable technology develops. At >3 million characters in length and >250 hours in duration, FSboard is the largest fingerspelling recognition dataset to date by a factor of >10x. As a simple baseline, we finetune 30 Hz MediaPipe Holistic landmark inputs into ByT5-Small and achieve 11.1% Character Error Rate (CER) on a test set with unique phrases and signers. This quality degrades gracefully when decreasing frame rate and excluding face/body landmarks—plausible optimizations to help with on-device performance—but falls short of human performance measured at 2.2% CER.1 Manfred Georg, Garrett Tanzer, Esha Uboweja, Saad Hassan, Max Shengelia, Sam S. Sepah, Sean Forbes, Thad Starner |
CVPR | 5 |
| 2024 | Reconsidering Sentence-Level Sign Language TranslationabstractHistorically, sign language machine translation has been posed as a sentence-level task: datasets consisting of continuous narratives are chopped up and presented to the model as isolated clips.In this work, we explore the limitations of this task framing.First, we survey a number of linguistic phenomena in sign languages that depend on discourse-level context.Then as a case study, we perform the first human baseline for sign language translation that actually substitutes a human into the machine learning task framing, rather than provide the human with the entire document as context.This human baseline-for ASL to English translation on the How2Sign datasetshows that for 33% of sentences in our sample, our fluent Deaf signer annotators were only able to understand key parts of the clip in light of additional discourse-level context.These results underscore the importance of understanding and sanity checking examples when adapting machine learning to new domains. Garrett Tanzer, Max Shengelia, Ken Harrenstien, David Uthus |
EMNLP | 2 |
| 2023 | Tap to Sign: Towards using American Sign Language for Text Entry on SmartphonesabstractSoon, smartphones may be capable of allowing American Sign Language (ASL) signing and/or fingerspelling for text entry. To explore the usefulness of this approach, we compared emulated fingerspelling recognition with a virtual keyboard for 12 Deaf participants. With practice, fingerspelling is faster (42.5 wpm), potentially has fewer errors (4.02% corrected error rate) and higher throughput (14.2 bits/second), and is as desired as virtual keyboard texting (31.9 wpm; 6.46% corrected error rate; 10.9 bits/second throughput). Our second study recruits another 12 Deaf users at the 2022 National Association for the Deaf conference to compare the walk-up usability of fingerspelling alone, signing, and virtual keyboard text entry for interacting with an emulated mobile assistant. Both signing and virtual keyboard text entry were preferred over fingerspelling. Saad Hassan, Abraham Glasser, Max Shengelia, Thad Starner, Sean Forbes, Nathan Qualls, Sam S. Sepah |
Proc. ACM Hum. Comput. Interact. | 3 |