Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zhenxiang Ma
dblp:381/7499
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0003-0253-8218ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 44% High-performance computing · 44% GPUs and heterogeneous computing · 13% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing
barrier elimination |
1.0 | 1 | 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026 |
Parallel and multicore computing › synchronization
synchronization optimization |
1.0 | 1 | 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026 |
GPUs and heterogeneous computing › multi-GPU computing
multi-GPU training |
0.3 | 1 | 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026 |
Methods — techniques the papers use, named apart from their topics
visibility metadata · 2.0ahead-of-time scheduling · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural RenderingabstractWe present Odin, a training system for distributed point-based neural rendering (PBNR) that accelerates training by removing unnecessary global barriers. Odin observes that two training steps need synchronization only when they update overlapping visible parameters. It uses lightweight visibility metadata and a two-phase design with ahead-of-time scheduling plus runtime refinement to handle irregular and dynamic behavior. Odin hides 82% of exposed communication and achieves up to 1.89 × throughput speedup on 64 GPUs while preserving baseline accuracy. Zhenxiang Ma, Yuanzhen Zhou, Yuchang Zhang, Miao Tao, Jidong Zhai, Hengjie Li |
HPDC | 1 |