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Kuangshi Ai

dblp:385/1170 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0005-7171-6529ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 46% Visualization and visual analytics · 36% Rendering · 18%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
volume visualization
2.022026
TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
gaussian splatting
1.012026
TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › scene authoring
scene editing
1.012026
TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing
style transfer
1.012026
TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Human-AI interaction › large language model interaction › language-based interaction
natural language interface
1.012026
NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › 3d content editing
3d gaussian splatting editing
0.312026
NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing
3d scene editing
0.312026
NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

vision-language model · 2.0semantic segmentation · 2.0multi-agent system · 2.0large language model · 2.03d gaussian splatting · 2.0text-driven editing · 1.02d-lift-3d segmentation · 1.02d gaussian primitives · 1.0
YearPublicationVenuePosition
2026 NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting
abstract
Traditional volume visualization (VolVis) methods, like direct volume rendering, suffer from rigid transfer function designs and high computational costs. Although novel view synthesis approaches enhance rendering efficiency, they require additional learning effort for non-experts and lack support for semantic-level interaction. To bridge this gap, we propose NLI4VolVis, an interactive system that enables users to explore, query, and edit volumetric scenes using natural language. NLI4VolVis integrates multi-view semantic segmentation and vision-language models to extract and understand semantic components in a scene. We introduce a multi-agent large language model architecture equipped with extensive function-calling tools to interpret user intents and execute visualization tasks. The agents leverage external tools and declarative VolVis commands to interact with the VolVis engine powered by 3D editable Gaussians, enabling open-vocabulary object querying, real-time scene editing, best-view selection, and 2D stylization. We validate our system through case studies and a user study, highlighting its improved accessibility and usability in volumetric data exploration. We strongly recommend readers check out our case studies, demo video, and source code at https://nli4volvis.github.io/.
Kuangshi Ai, Kaiyuan Tang 0001, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.1
2026 TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
abstract
Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a textured Gaussian splatting framework for VolVis. TexGS-VolVis employs 2D Gaussian primitives, extending each Gaussian with additional texture and shading attributes, resulting in higher-quality, geometry-consistent stylization and enhanced lighting control during inference. Despite these improvements, achieving flexible and controllable scene editing remains challenging. To further enhance stylization, we develop image-and text-driven non-photorealistic scene editing tailored for TexGS-VolVis and 2D-lift-3D segmentation to enable partial editing with fine-grained control. We evaluate TexGS-VolVis both qualitatively and quantitatively across various volume rendering scenes, demonstrating its superiority over existing methods in terms of efficiency, visual quality, and editing flexibility.
Kaiyuan Tang 0001, Kuangshi Ai, Jun Han 0010, Chaoli Wang 0001
IEEE Trans. Vis. Comput. Graph.2