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Ruoyu Fu

dblp:385/6554 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0008-0557-4384ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 87% Computer animation and physical simulation · 13%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy · SIGGRAPH Asia 2025
Rendering
neural rendering
0.912025
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy · SIGGRAPH Asia 2025
Rendering
novel view synthesis
0.912025
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy · SIGGRAPH Asia 2025
Rendering
differentiable rendering
0.812024
Conditional Mixture Path Guiding for Differentiable Rendering · ACM Trans. Graph. 2024
Rendering › appearance acquisition
material appearance acquisition
0.812024
Practical Measurements of Translucent Materials with Inter-Pixel Translucency Prior · CVPR 2024
Computer animation and physical simulation › physically-based modeling
material modeling
0.812024
Practical Measurements of Translucent Materials with Inter-Pixel Translucency Prior · CVPR 2024
Rendering › light transport
path guiding
0.812024
Conditional Mixture Path Guiding for Differentiable Rendering · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

spectral analysis · 0.93d shape-aware splitting · 0.92d view-consistent filtering · 0.9positivization · 0.8monte carlo estimation · 0.8mixture sampling · 0.8inter-pixel translucency prior · 0.8convolutional neural network · 0.8
YearPublicationVenuePosition
2025 Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
abstract
Recently, 3D Gaussian Splatting (3DGS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing the sampling rate. Mip-Splatting tries to remove these artifacts with a 3D smoothing filter for frequency constraints and a 2D Mip filter for approximated supersampling. Unfortunately, it tends to produce over-blurred results, and sometimes needle-like Gaussians still persist. Our spectral analysis of the covariance matrix during optimization and densification reveals that current 3DGS lacks shape awareness, relying instead on spectral radius and view positional gradients to determine splitting. As a result, needle-like Gaussians with small positional gradients and low spectral entropy fail to split and overfit high-frequency details. Furthermore, both the filters used in 3DGS and Mip-Splatting reduce the spectral entropy and increase the condition number during zooming in to synthesize novel view, causing view inconsistencies and more pronounced artifacts. Our Spectral-GS, based on spectral analysis, introduces 3D shape-aware splitting and 2D view-consistent filtering strategies, effectively addressing these issues, enhancing 3DGS’s capability to represent high-frequency details without noticeable artifacts, and achieving high-quality realistic rendering.
Letian Huang, Jie Guo 0001, Jialin Dan, Ruoyu Fu, Yuanqi Li, Yanwen Guo 0001
SIGGRAPH Asia4
2024 Practical Measurements of Translucent Materials with Inter-Pixel Translucency Prior
abstract
Material appearance is a key component of photorealism, with a pronounced impact on human perception. Although there are many prior works targeting at measuring opaque materials using light-weight setups (e.g., consumer-level cameras), little attention is paid on acquiring the optical properties of translucent materials which are also quite common in nature. In this paper, we present a practical method for acquiring scattering properties of translucent materials, based solely on ordinary images captured with unknown lighting and camera parameters. The key to our method is an inter-pixel translucency prior which states that image pixels of a given homogeneous translucent material typically form curves (dubbed translucent curves) in the RGB space, of which the shapes are determined by the parameters of the material. We leverage this prior in a specially-designed convolutional neural network comprising multiple encoders, a translucency-aware feature fusion module and a cascaded decoder. We demonstrate, through both visual comparisons and quantitative evaluations, that high accuracy can be achieved on a wide range of real-world translucent materials.
Zhenyu Chen 0001, Jie Guo 0001, Shuichang Lai, Ruoyu Fu, Mengxun Kong, Chen Wang 0149, Hongyu Sun 0001, Zhebin Zhang, Chen Li 0062, Yanwen Guo 0001
CVPR4
2024 Conditional Mixture Path Guiding for Differentiable Rendering
abstract
The efficiency of inverse optimization in physically based differentiable rendering heavily depends on the variance of Monte Carlo estimation. Despite recent advancements emphasizing the necessity of tailored differential sampling strategies, the general approaches remain unexplored. In this paper, we investigate the interplay between local sampling decisions and the estimation of light path derivatives. Considering that modern differentiable rendering algorithms share the same path for estimating differential radiance and ordinary radiance, we demonstrate that conventional guiding approaches, conditioned solely on the last vertex, cannot attain this density. Instead, a mixture of different sampling distributions is required, where the weights are conditioned on all the previously sampled vertices in the path. To embody our theory, we implement a conditional mixture path guiding that explicitly computes optimal weights on the fly. Furthermore, we show how to perform positivization to eliminate sign variance and extend to scenes with millions of parameters. To the best of our knowledge, this is the first generic framework for applying path guiding to differentiable rendering. Extensive experiments demonstrate that our method achieves nearly one order of magnitude improvements over state-of-the-art methods in terms of variance reduction in gradient estimation and errors of inverse optimization. The implementation of our proposed method is available at https://github.com/mollnn/conditional-mixture.
Zhimin Fan 0001, Mufan Guo, Ruoyu Fu, Yanwen Guo 0001, Jie Guo 0001
ACM Trans. Graph.4