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Jeremy Varghese

dblp:385/6773 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
0009-0002-5112-0849ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.412019
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation · VR 2019
Health and well-being technologies
medical simulation
0.112019
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation · VR 2019

Methods — techniques the papers use, named apart from their topics

demonstration · 0.8
YearPublicationVenuePosition
2019 AirwayVR: Virtual Reality Trainer for Endotracheal Intubation
abstract
Endotracheal Intubation is a lifesaving procedure in which a tube is passed through the mouth into the trachea (windpipe) to maintain an open airway and facilitate artificial respiration. It is a complex psychomotor skill, which requires significant training and experience to prevent complications. The current methods of training, including manikins and cadaver, have limitations in terms of their availability for early medical professionals to learn and practice. These training options also have limitations in terms of presenting high risk/difficult intubation cases for experts to mentally plan their approach in high-risk scenarios prior to the procedure. In this demo, we present AirwayVR: virtual reality-based simulation trainer for intubation training. Our goal is to utilize virtual reality platform for intubation skills training for two different target audience (medical professionals) with two different objectives. The first one is to use AirwayVR as an introductory platform to learn and practice intubation in virtual reality for novice learners (Medical students and residents). The second objective is to utilize this technology as a Just-in-time training platform for experts to mentally prepare for a complex case prior to the procedure.
Pavithra Rajeswaran, Jeremy Varghese, Thenkurussi Kesavadas, John Vozenilek
VR2