Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hansika Murugu
dblp:385/7588
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0009-4200-5815ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction
player behavior |
1.0 | 1 | 2026 | Exploring Aggressors' In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games · CHI 2026 |
Games and playful interaction
player experience |
1.0 | 1 | 2026 | Exploring Aggressors' In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games · CHI 2026 |
Games and playful interaction › player behavior
toxic behavior |
1.0 | 1 | 2026 | Exploring Aggressors' In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
thematic analysis · 1.0retrospective think-aloud · 1.0emotional journey mapping · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring Aggressors' In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA GamesabstractToxic behavior in Multiplayer Online Battle Arena (MOBA) games has become a major issue. While previous studies have examined factors influencing toxic behavior, few have captured the cognitive and emotional states of the aggressors at the point of emergence of toxic behavior, or traced its evolution across an entire match. To fill the gap, we conducted replay-based semi-structured interviews with 18 players who recently initiated toxic behavior during matches. With adapted retrospective think-aloud protocols and players’ emotional journey maps, we collected their subjective perceptions and dynamic changes of emotion. Through thematic analysis, we identified a multi-dimensional criterion for evaluating toxicity severity and a three-layer cognition–emotion association structure, and described recurring persistent and single-instance patterns of toxic behavior observed in our matches. Based on our findings, we contribute to understanding the internal evolution of player toxicity and discuss implications for preventive intervention strategies and designs aiming at mitigating toxic behavior. Kangyu Yuan, Hanfang Lyu, Runhua Zhang 0001, Hansika Murugu, Xiaojuan Ma |
CHI | 4 |