Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kushani Tharushika Perera
dblp:386/4594
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0002-8644-2151ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 40% Human-AI interaction · 40% Human-robot interaction · 10% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Network and information security
2 papers |
Privacy and data protection · 100% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality
pervasive augmented reality |
0.9 | 1 | 2025 | Don't Look at Me Like That - How AR Face Recognition Changes Our Social Behaviour · ISMAR 2025 |
Human-robot interaction
social behavior |
0.3 | 1 | 2025 | Don't Look at Me Like That - How AR Face Recognition Changes Our Social Behaviour · ISMAR 2025 |
Collaborative and social computing
social interaction |
0.3 | 1 | 2025 | Don't Look at Me Like That - How AR Face Recognition Changes Our Social Behaviour · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
technology probe · 4.6user study · 2.6interviews · 2.0empirical study · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Why Do You Know That About Me? - Ethical Implications of Pervasive AR And Face RecognitionabstractSmart, pervasive Augmented Reality (AR) glasses are making their way out of the research labs. Many big tech companies are working on developing these promising next-generation interaction devices, and apps and services around them. When integrated with emerging face recognition technologies (FRT), Pervasive AR glasses can become powerful everyday tools. However, little is known about their acceptance, perceptual, and ethical ramifications. To address this, we developed a Pervasive AR technology probe with functional FRT and conducted an empirical study with 54 participants in a public environment. We collected interview data regarding perceived ethics about combining Pervasive AR with FRT. We developed five dominant themes informing the potential concerns and characteristics. Based on those findings, we propose to develop future Pervasive AR systems around principles of symmetry and consent—what we call a Kantian approach. We hope that our research will inform the design and development of near-future smart glasses. Kushani Tharushika Perera, Nadia Pantidi, Holger Regenbrecht |
CHI | 1 |
| 2025 | Don't Look at Me Like That - How AR Face Recognition Changes Our Social BehaviourabstractPervasive Augmented Reality, as a context-aware and ubiquitous technology, captures and scans a user's environment to create and tailor augmentations for the user. We assume that Pervasive AR will not only be commonplace in recognising the general environment of a user but also include the identification of people in its context by way of face recognition. While there is a body of research addressing privacy issues with Pervasive AR technology and face recognition individually, less is known about the implications of the asymmetry of information availability and agency on users' perceptions, acceptability, and ethical concerns. In addition, little is known about potential social behaviour changes due to those aspects. We exposed 50 participants to a purpose-developed Pervasive AR technology probe and explored the ethical and social implications of the experience. Our findings show that Pervasive AR, in combination with face recognition and asymmetric information delivery, can lead to skewed social interactions with consequences that affect users' sense of control, agency, and identity. Furthermore, this exploration raises questions about technology acceptability in general when bringing together emerging technologies, like AR and face recognition, as queried here. Kushani Tharushika Perera, Holger Regenbrecht, Nadia Pantidi, Tobias Langlotz |
ISMAR | 1 |