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Qihang Tang

dblp:389/2609 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0002-1104-8379ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 28% Human-AI interaction · 22% Human-robot interaction · 22%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › human-robot interface
augmented reality human-robot interaction
0.812024
Improving Interaction Comfort in Authoring Task in AR-HRI through Dynamic Dual-Layer Interaction Adjustment · ACM Multimedia 2024
Interaction techniques and input › interaction techniques
interaction method selection
0.812024
Improving Interaction Comfort in Authoring Task in AR-HRI through Dynamic Dual-Layer Interaction Adjustment · ACM Multimedia 2024
Human-AI interaction › affective computing
multimodal emotion recognition
0.812024
Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded Faces · ACM Multimedia 2024
Wearable and physiological sensing › emotion recognition
physiological signal-based emotion recognition
0.812024
Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded Faces · ACM Multimedia 2024
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.212024
Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded Faces · ACM Multimedia 2024
Computer vision › Face, body and person analysis › facial expression analysis › facial expression recognition
occluded facial expression recognition
0.212024
Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded Faces · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

multi-task learning · 1.5galvanic skin response · 1.5feature-level fusion · 1.5EEG · 1.5physiological signal classification · 0.8ergonomic modeling · 0.8
YearPublicationVenuePosition
2024 Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded Faces
abstract
Prior research on emotion recognition in extended reality (XR) has faced challenges due to the occlusion of facial expressions by Head-Mounted Displays (HMDs). This limitation hinders accurate Facial Expression Recognition (FER), which is crucial for immersive user experiences. This study aims to overcome the occlusion challenge by integrating physiological signals with partially visible facial expressions to enhance emotion recognition in XR environments. We employed a multi-task approach, utilizing a feature-level fusion to fuse Electroencephalography (EEG) and Galvanic Skin Response (GSR) signals with occluded facial expressions. The model predicts valence and arousal simultaneously from both macro-and micro-expression. Our method demonstrated improved accuracy in emotion recognition under partial occlusion conditions. The integration of temporal physiological signals with other modalities significantly enhanced performance, particularly for half-face emotion recognition. The study presents a novel approach to emotion recognition in XR, addressing the limitations of facial occlusion by HMDs. The findings suggest that physiological signals are vital for interpreting emotions in occluded scenarios, offering potential for real-time applications and advancing social XR applications.
Yunqiang Pei, Jialei Tang, Qihang Tang, Mingfeng Zha, Dongyu Xie, Guoqing Wang 0001, Zhitao Liu, Ning Xie 0003, Peng Wang 0023, Yang Yang 0002, Heng Tao Shen
ACM Multimedia3
2024 Improving Interaction Comfort in Authoring Task in AR-HRI through Dynamic Dual-Layer Interaction Adjustment
abstract
Previous research has demonstrated the potential of Augmented Reality in enhancing psychological comfort in Human-Robot Interaction (AR-HRI) through shared robot intent, enhanced visual feedback, and increased expressiveness and creativity in interaction methods. However, the challenge of selecting interaction methods that enhance physical comfort in varying scenarios remains. This study purposes a dynamic dual-layer interaction adjustment mechanism to improve user comfort and interaction efficiency. The mechanism comprises two models: an general layer model, grounded in ergonomics principles, identifies appropriate areas for various interaction methods; a individual layer model predicts user discomfort levels using physiological signals. Interaction methods are dynamically adjusted based on discomfort level changes, enabling the system to adapt to individual differences and dynamic changes, thereby reducing misjudgments and enhancing comfort management. The mechanism's success in authoring tasks validates its effectiveness, significantly advancing AR-HRI and fostering more comfortable and enhancing efficient human-centered interactions.
Yunqiang Pei, Hongrong Yang, Qihang Tang, Jialei Tang, Guoqing Wang 0001, Zhitao Liu, Ning Xie 0003, Peng Wang 0023, Yang Yang 0002, Heng Tao Shen
ACM Multimedia5