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Sven Seele

dblp:39/10482 · DBLP profile ↗
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8ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 since 2021Artificial intelligence and machine learning · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
medical simulation
0.312018
Applying Multi-User Virtual Reality to Collaborative Medical Training · VR 2018
Virtual and augmented reality
virtual environment
0.212014
Integration of road network logics into virtual environments · VR 2014
Virtual and augmented reality › virtual reality
collaborative virtual reality
0.112018
Applying Multi-User Virtual Reality to Collaborative Medical Training · VR 2018
Smart cities and intelligent transportation › traffic modeling
traffic simulation
0.112014
Integration of road network logics into virtual environments · VR 2014

Methods — techniques the papers use, named apart from their topics

semantic modeling · 0.4
YearPublicationVenuePosition
2023 Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios
Alexander Lysek, Sven Seele, Rainer Herpers
ICEC2
2020 Gone But Not Forgotten: Evaluating Performance and Scalability of Real-Time Mesoscopic Agents
abstract
extended-abstract Share on Gone But Not Forgotten: Evaluating Performance and Scalability of Real-Time Mesoscopic Agents Authors: Sven Seele Department of Computer Science and Institute of Visual Computing, University of Applied Sciences, Bonn-Rhein-Sieg Sankt Augustin, Germany Department of Computer Science and Institute of Visual Computing, University of Applied Sciences, Bonn-Rhein-Sieg Sankt Augustin, GermanyView Profile , Luisa Pätzold Department of Computer Science and Institute of Visual Computing, University of Applied Sciences, Bonn-Rhein-Sieg Sankt Augustin, Germany Department of Computer Science and Institute of Visual Computing, University of Applied Sciences, Bonn-Rhein-Sieg Sankt Augustin, GermanyView Profile , Rainer Herpers Department of Computer Science and Institute of Visual Computing, University of Applied Sciences, Bonn-Rhein-Sieg Sankt Augustin, Germany Department of Computer Science and Institute of Visual Computing, University of Applied Sciences, Bonn-Rhein-Sieg Sankt Augustin, GermanyView Profile Authors Info & Claims IVA '20: Proceedings of the 20th ACM International Conference on Intelligent Virtual AgentsOctober 2020 Article No.: 50Pages 1–3https://doi.org/10.1145/3383652.3423891Published:19 October 2020Publication History 0citation55DownloadsMetricsTotal Citations0Total Downloads55Last 12 Months10Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Sven Seele, Luisa Pätzold, Rainer Herpers
IVA1
2018 Applying Multi-User Virtual Reality to Collaborative Medical Training
abstract
We present a multi-user virtual reality (VR) setup that aims at providing novel training tools for paramedics that enhances current learning methods. The hardware setup consists of a two-user full-scale VR environment with head-mounted displays for two interactive trainees and one additional desktop pc for one trainer participant. The software provides a connected multi-user environment, showcasing a paramedic emergency simulation with focus on anaphylactic shock, a representative scenario for critical medical cases that happen too rare to eventually occur within a regular curricular term of vocational training. The prototype offers hands-on experience on multi-user VR in an applied scenario, generating discussion around current state and future development concerning three important research areas: (a) user navigation, (b) interaction, (c) level of visual abstraction, and (d) level of task abstraction.
Jonas Schild, Sebastian Misztal, Benjamin Roth 0002, Leonard Flock, Thomas Luiz, Dieter Lerner, Markus Herkersdorf, Konstantin Wegner, Markus Neuberaer, Andreas Franke 0003, Claus Kemp, Johannes Pranqhofer, Sven Seele, Helmut Buhler, Rainer Herpers
VR13
2017 Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior
Sven Seele, Tobias Haubrich, Tim Metzler, Jonas Schild, Rainer Herpers, Marcin Grzegorzek
IVA1
2015 Modeling Sensation for an Intelligent Virtual Agent's Perception Process
Tobias Haubrich, Sven Seele, Rainer Herpers, Christian Bauckhage, Peter Becker 0001
IVA2
2014 Integration of road network logics into virtual environments
abstract
Underlying semantics are important to facilitate traffic simulations in virtual environments. The work presented here introduces an universal and extensible model for the representation of road network logics. Additionally, setup processes of road network logics following the model are described, and the integration of different traffic simulation approaches is discussed. For evaluation, scenes according to different scenarios were created and semantics were integrated. Results indicate significant time savings from automatic generation of road network logics.
Tobias Haubrich, Sven Seele, Rainer Herpers, Peter Becker 0001
VR2
2011 Integrating Stereoscopic Video in 3D Games
Jonas Schild, Sven Seele, Maic Masuch
ICEC2
2011 Multi-pass rendering of stereoscopic video on consumer graphics cards
abstract
Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within game engines on consumer graphics boards. We present our approach and discuss aspects of performance and occlusion of virtual objects.
Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch
SI3D2