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Jeong Woo Park

dblp:39/13 · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2013
0000-0002-2444-789XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-authorHuman-computer interaction and ubiquitous computing · 7 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 6 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 81% Interaction techniques and input · 19%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
social robot
0.222013
Interactive facial robot system on a smart device: enhanced touch screen input recognition and robot's reactive facial expression · HRI 2013
A Linear Affect-Expression Space Model and Control Points for Mascot-Type Facial Robots · IEEE Trans. Robotics 2007
Human-robot interaction › nonverbal communication
facial expression
0.212013
Interactive facial robot system on a smart device: enhanced touch screen input recognition and robot's reactive facial expression · HRI 2013
Interaction techniques and input › touch interaction
touch input
0.212013
Interactive facial robot system on a smart device: enhanced touch screen input recognition and robot's reactive facial expression · HRI 2013
Human-robot interaction › emotion expression
facial expression generation
0.112007
A Linear Affect-Expression Space Model and Control Points for Mascot-Type Facial Robots · IEEE Trans. Robotics 2007

Methods — techniques the papers use, named apart from their topics

laban movement analysis · 0.3RGB-D camera · 0.3simulator experiment · 0.1questionnaire study · 0.1
YearPublicationVenuePosition
2013 LMA based emotional motion representation using RGB-D camera
Woo Hyun Kim, Jeong Woo Park, Won Hyong Lee, Hui Sung Lee, Myung Jin Chung
HRI2
2013 Interactive facial robot system on a smart device: enhanced touch screen input recognition and robot's reactive facial expression
Won Hyong Lee, Jeong Woo Park, Woo Hyun Kim, Myung Jin Chung
HRI2
2010 Robot's emotional expression generation based on context information and combination of behavior database
abstract
Attempts to put robots to practical use have been increasing, as robot becomes more human-friendly. In the human-robot interaction field, main issues are how variously the robot can express its emotion and how much the expression is socially acceptable. This paper proposes a robot's expression generation method based on the context information and combination of behavior database for emotional interactive service. Our goal is to generate synchronized multimodal expressions automatically using a few of pre-defined database and the context information inputs. Overall procedure is separated by offline task using a GUI-based editing toolkit and online task using an automatic generation method. In the offline task, behavior database is formulated corresponding to types of sentences and robot's emotional state. For automatic generation, we propose primitive database based on parameters and organizing behavior database. In the online task, using context information inputs, robot generates new expression automatically. Proposed generation method is to combine pre-defined behavior database using parameters of the primitive database and interpolation method. Finally, generated synchronized multimodal expressions are refined according to a robot's hardware.
Woo Hyun Kim, Jeong Woo Park, Won Hyong Lee, Myung Jin Chung
RO-MAN2
2008 Determining color and blinking to support facial expression of a robot for conveying emotional intensity
abstract
In the field of HRI, to take advantage of people’s innate ability of communication, researchers have thus far concentrated on facial expression in facilitating human robot communication. However, for the robot to express emotional intensity, other modalities such as gestures, movement, sound, and color are also needed. This paper suggests that the intensity of emotion can be expressed with color and blinking, which are applicable on robots via LED. Although color and emotion have certain relations, it is difficult to implement the findings of previous research in this area due to a lack of quantitative data. In this paper, we determined RGB values of color and blinking period to effectively express intensities of six basic emotions based on quantitative data. Color and blinking are implemented on an avatar and the intensities of emotions are evaluated through surveys with the avatar. It was found that color and blinking helped the avatar express emotional intensity of surprise, happiness, disgust, and anger. For fear, and sadness, the color and blinking did not play a significant role.
Min-Gyu Kim 0004, Hui Sung Lee, Jeong Woo Park, Su Hun Jo, Myung Jin Chung
RO-MAN3
2008 Emotional boundaries for choosing modalities according to the intensity of emotion in a linear affect-expression space
abstract
Recently, in the field of HRI, multimodal expression has been an issue. Synchronizing modalities and determining what modality to use are important aspect of multimodal expression. For example, when robots express emotional states, they may use only facial expressions or facial expressions with gestures, neck motions, sounds, etc. In this paper, emotional boundaries are proposed for multimodal expression in a three-dimensional affect space. The simultaneous expression of facial expression and gestures was demonstrated using proposed emotional boundaries on a simulator.
Jeong Woo Park, Hui Sung Lee, Su Hun Jo, Min-Gyu Kim 0004, Myung Jin Chung
RO-MAN1
2007 Emotion Interaction System for a Service Robot
abstract
This paper introduces an emotion interaction system for a service robot. The purpose of emotion interaction systems in service robots is to make people feel that the robot is not a mere machine, but reliable living assistant in the home. The emotion interaction system is composed of the emotion recognition, generation, and expression systems. A user's emotion is recognized by multi-modality, such as voice, dialogue, and touch. The robot's emotion is generated according to a psychological theory about emotion: OCC (Ortony, Clore, and Collins) model, which focuses on the user's emotional state and the information about environment and the robot itself. The generated emotion is expressed by facial expression, gesture, and the musical sound of the robot. Because the proposed system is composed of all the three components that are necessary for a full emotional interaction cycle, it can be implemented in the real robot system and be tested. Even though the multi- modality in emotion recognition and expression is still in its rudimentary stages, the proposed system is shown to be extremely useful in service robot applications. Furthermore, the proposed framework can be a cornerstone for the design of emotion interaction and generation systems for robots.
Dong-Soo Kwon, Yoon Keun Kwak, Jong C. Park, Myung Jin Chung, Eun-Sook Jee, Kyung-Sook Park, Hyoung-Rock Kim, Jong-Chan Park, Eun Ho Kim, Kyung Hak Hyun, Hye-Jin Min, Hui Sung Lee, Jeong Woo Park, Su Hun Jo, Soon-Young Park, Kyung-Won Lee
RO-MAN14
2007 A Linear Dynamic Affect-Expression Model: Facial Expressions According to Perceived Emotions in Mascot-Type Facial Robots
abstract
It is expected that robots will be widely exposed to humans in the near future. Emotional communication is very important in human-robot interaction, as well as human- human interaction. Facial expression is an emotional expression method between humans, and it also enables human to recognize a robot's emotional state. Although there are lots of previous research regarding facial expressions, it is not easily applicable to different shapes of robot faces, if the number and types of the robot's control points are varied. In addition, the natural connection between emotions has not been considered or has been inefficiently implemented in previous research. In this paper, we propose a linear dynamic affect-expression model for continuous change of expression and diversifying characteristics of expressional changes. Therefore, the proposed model allows a robot's facial expression and expression changes to more closely resemble those of humans, and this model is applicable to various mascot-type robots irrespective of the number and types of robot's control points.
Hui Sung Lee, Jeong Woo Park, Su Hun Jo, Myung Jin Chung
RO-MAN2
2007 A Linear Affect-Expression Space Model and Control Points for Mascot-Type Facial Robots
abstract
A robot's face is its symbolic feature, and its facial expressions are the best method for interacting with people with emotional information. Moreover, a robot's facial expressions play an important role in human-robot emotional interactions. This paper proposes a general rule for the design and realization of expressions when some mascot-type facial robots are developed. Mascot-type facial robots are developed to enable friendly human feelings. The number and type of control points for six basic expressions or emotions were determined through a questionnaire. A linear affect-expression space model is provided to realize continuous and various expressions effectively, and the effects of the proposed method are shown through experiments using a simulator and an actual robot system.
Hui Sung Lee, Jeong Woo Park, Myung Jin Chung
IEEE Trans. Robotics2