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Kevin Chen 0001

dblp:39/1303-1 · DBLP profile ↗
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8ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0002-3851-6016ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot navigation and mapping · 36% 3D vision · 15% Deep learning architectures and training · 11%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 60% Virtual and augmented reality · 30% Geometric modeling and processing · 10%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › mobile robot navigation
navigation planning
0.512021
Topological Planning With Transformers for Vision-and-Language Navigation · CVPR 2021
Robotics › Robot navigation and mapping › mobile robot navigation › map-based navigation
topological navigation
0.512021
Topological Planning With Transformers for Vision-and-Language Navigation · CVPR 2021
Robotics › Robot navigation and mapping › mobile robot navigation › navigation planning
topological planning
0.512021
Topological Planning With Transformers for Vision-and-Language Navigation · CVPR 2021
Computer vision › Vision and language
vision-and-language navigation
0.512021
Topological Planning With Transformers for Vision-and-Language Navigation · CVPR 2021
Natural language and speech › Language models and text generation
instruction following
0.312018
Translating Navigation Instructions in Natural Language to a High-Level Plan for Behavioral Robot Navigation · EMNLP 2018
Robotics › Robot navigation and mapping › embodied navigation
natural language navigation instructions
0.312018
Translating Navigation Instructions in Natural Language to a High-Level Plan for Behavioral Robot Navigation · EMNLP 2018
Computer vision › Video understanding and tracking › action recognition
human action recognition
0.312017
Lattice Long Short-Term Memory for Human Action Recognition · ICCV 2017
Machine learning › Deep learning architectures and training › recurrent neural network
LSTM
0.312017
Lattice Long Short-Term Memory for Human Action Recognition · ICCV 2017
Machine learning › Deep learning architectures and training
recurrent neural network
0.312017
Lattice Long Short-Term Memory for Human Action Recognition · ICCV 2017
Computer vision › 3D vision
3d shape reconstruction
0.212016
3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction · ECCV (8) 2016
Computer vision › Segmentation and scene understanding › scene understanding
indoor scene understanding
0.212016
DeLay: Robust Spatial Layout Estimation for Cluttered Indoor Scenes · CVPR 2016
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212016
3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction · ECCV (8) 2016
Computer vision › 3D vision › 3d scene understanding
room layout estimation
0.212016
DeLay: Robust Spatial Layout Estimation for Cluttered Indoor Scenes · CVPR 2016
Computer vision › Segmentation and scene understanding
scene understanding
0.212016
DeLay: Robust Spatial Layout Estimation for Cluttered Indoor Scenes · CVPR 2016
Computational photography and imaging
light field display
0.212015
The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues · ACM Trans. Graph. 2015
Computational photography and imaging › light field imaging
light field factorization
0.212015
The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues · ACM Trans. Graph. 2015
Virtual and augmented reality
near-eye display
0.212015
The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues · ACM Trans. Graph. 2015
Geometric modeling and processing › surface reconstruction
shape reconstruction
0.112016
3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction · ECCV (8) 2016

Methods — techniques the papers use, named apart from their topics

volumetric reconstruction · 0.5transformer · 0.5recurrent neural network · 0.5attention mechanism · 0.5sequence-to-sequence learning · 0.3natural language processing · 0.3two-stream architecture · 0.3multimodal training · 0.3optimization framework · 0.2fully convolutional neural network · 0.2light field factorization · 0.2lens distortion correction · 0.2
YearPublicationVenuePosition
2021 Topological Planning With Transformers for Vision-and-Language Navigation
abstract
Conventional approaches to vision-and-language navigation (VLN) are trained end-to-end but struggle to perform well in freely traversable environments. Inspired by the robotics community, we propose a modular approach to VLN using topological maps. Given a natural language instruction and topological map, our approach leverages attention mechanisms to predict a navigation plan in the map. The plan is then executed with low-level actions (e.g. FORWARD, ROTATE) using a robust controller. Experiments show that our method outperforms previous end-to-end approaches, generates interpretable navigation plans, and exhibits intelligent behaviors such as backtracking.
Kevin Chen 0001, Junshen K. Chen, Jo Chuang, Marynel Vázquez, Silvio Savarese
CVPR1
2020 Localizing Against Drawn Maps via Spline-Based Registration
abstract
We propose a method to facilitate robot navigation relative to sketched maps of human environments. Our main contribution centers around using thin plate splines for registering the robot's LIDAR observation with the hand-drawn maps. Thin plate splines are particularly effective for this task because they are able to handle many of the nonrigid deformations commonly seen in sketches of maps, which render traditional rigid transformations inappropriate. Our proposed approach uses a convolutional neural network to efficiently predict the control points which define the spline transform, from which we then compute the pose of the robot on the hand drawn map for navigation purposes. Our systematic evaluations in simulation using a synthetic dataset and real, hand-drawn sketches show that the proposed spline-based registration approach outperforms baseline methods.
Kevin Chen 0001, Marynel Vázquez, Silvio Savarese
IROS1
2018 Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddings
Kevin Chen 0001, Christopher B. Choy, Manolis Savva, Angel X. Chang, Thomas A. Funkhouser, Silvio Savarese
ACCV (3)1
2018 Translating Navigation Instructions in Natural Language to a High-Level Plan for Behavioral Robot Navigation
abstract
Xiaoxue Zang, Ashwini Pokle, Marynel Vázquez, Kevin Chen, Juan Carlos Niebles, Alvaro Soto, Silvio Savarese. Proceedings of the 2018 Conference on Empirical Methods in Natural Language Processing. 2018.
Xiaoxue Zang, Ashwini Pokle, Marynel Vázquez, Kevin Chen 0001, Juan Carlos Niebles, Alvaro Soto, Silvio Savarese
EMNLP4
2017 Lattice Long Short-Term Memory for Human Action Recognition
abstract
Human actions captured in video sequences are threedimensional signals characterizing visual appearance and motion dynamics. To learn action patterns, existing methods adopt Convolutional and/or Recurrent Neural Networks (CNNs and RNNs). CNN based methods are effective in learning spatial appearances, but are limited in modeling long-term motion dynamics. RNNs, especially Long Short- Term Memory (LSTM), are able to learn temporal motion dynamics. However, naively applying RNNs to video sequences in a convolutional manner implicitly assumes that motions in videos are stationary across different spatial locations. This assumption is valid for short-term motions but invalid when the duration of the motion is long.,,In this work, we propose Lattice-LSTM (L2STM), which extends LSTM by learning independent hidden state transitions of memory cells for individual spatial locations. This method effectively enhances the ability to model dynamics across time and addresses the non-stationary issue of long-term motion dynamics without significantly increasing the model complexity. Additionally, we introduce a novel multi-modal training procedure for training our network. Unlike traditional two-stream architectures which use RGB and optical flow information as input, our two-stream model leverages both modalities to jointly train both input gates and both forget gates in the network rather than treating the two streams as separate entities with no information about the other. We apply this end-to-end system to benchmark datasets (UCF-101 and HMDB-51) of human action recognition. Experiments show that on both datasets, our proposed method outperforms all existing ones that are based on LSTM and/or CNNs of similar model complexities.
Lin Sun 0004, Kui Jia, Kevin Chen 0001, Dit-Yan Yeung, Bertram E. Shi, Silvio Savarese
ICCV3
2016 DeLay: Robust Spatial Layout Estimation for Cluttered Indoor Scenes
abstract
We consider the problem of estimating the spatial layout of an indoor scene from a monocular RGB image, modeled as the projection of a 3D cuboid. Existing solutions to this problem often rely strongly on hand-engineered features and vanishing point detection, which are prone to failure in the presence of clutter. In this paper, we present a method that uses a fully convolutional neural network (FCNN) in conjunction with a novel optimization framework for generating layout estimates. We demonstrate that our method is robust in the presence of clutter and handles a wide range of highly challenging scenes. We evaluate our method on two standard benchmarks and show that it achieves state of the art results, outperforming previous methods by a wide margin.
Saumitro Dasgupta, Kuan Fang, Kevin Chen 0001, Silvio Savarese
CVPR3
2016 3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction
Christopher B. Choy, Danfei Xu, JunYoung Gwak, Kevin Chen 0001, Silvio Savarese
ECCV (8)4
2015 The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues
abstract
Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cellphone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern GPUs facilitate immersive experiences at low cost. One of the remaining challenges to further improve visual comfort in VR experiences is the vergence-accommodation conflict inherent to all stereoscopic displays. Accurate reproduction of all depth cues is crucial for visual comfort. By combining well-known stereoscopic display principles with emerging factored light field technology, we present the first wearable VR display supporting high image resolution as well as focus cues. A light field is presented to each eye, which provides more natural viewing experiences than conventional near-eye displays. Since the eye box is just slightly larger than the pupil size, rank-1 light field factorizations are sufficient to produce correct or nearly-correct focus cues; no time-multiplexed image display or gaze tracking is required. We analyze lens distortions in 4D light field space and correct them using the afforded high-dimensional image formation. We also demonstrate significant improvements in resolution and retinal blur quality over related near-eye displays. Finally, we analyze diffraction limits of these types of displays.
Fu-Chung Huang, Kevin Chen 0001, Gordon Wetzstein
ACM Trans. Graph.2