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Yuta Namiki

dblp:39/240 · DBLP profile ↗
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6ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5Systems, architecture and hardware · 5Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › robot design
humanoid robot design
0.112006
Development of Musculoskeletal Humanoid Kotaro · ICRA 2006
Robotics › Robot manipulation › tactile sensing › tactile skin
whole-body tactile sensing
0.012006
Development of Musculoskeletal Humanoid Kotaro · ICRA 2006
YearPublicationVenuePosition
2023 A Method for Constructing Research Data Provenance in High-Performance Computing Systems
abstract
Research must be reproducible to be verifiable. Provenance, which describes how data was produced, is one of the metadata that can improve reproducibility. In this paper, we propose a method to construct the provenance of research data produced in high-performance computing (HPC) systems. Our method can construct a high-level and user-perspective provenance by integrating information available in HPC systems, such as a workload manager, with low-level data about running programs' behavior captured in an operating system kernel. The method enables users of HPC systems to collect the provenance without modifying assets such as programs and scripts.
Yuta Namiki, Takeo Hosomi, Hideyuki Tanushi, Akihiro Yamashita, Susumu Date
e-Science1
2008 Realization of large joint movement while standing by a musculoskeletal humanoid using its spine and legs coordinately
abstract
We are developing the novel musculoskeletal humanoid that is able to do coordinated motion with arms, legs and spine. In this research, we present how to realize largely bending/extending motion while standing using spine and hip joints of a fullbody musculoskeletal humanoid, which has a complicated body like a human, such as over 90 muscles and about 60 DOFs. And we propose how to generate coordinated motions of spine and hip joints and how to control such a complicated humanoid in order to keep standing during its motion. Furthermore, we confirmed that this robot could bend/extend its spine and hip joints coordinately while standing by some experiments.
Yuto Nakanishi, Yuta Namiki, Kazuo Hongo, Junichi Urata, Ikuo Mizuuchi, Masayuki Inaba
IROS2
2008 The designs and motions of a shoulder structure with a spherical thorax, scapulas and collarbones for humanoid "Kojiro"
abstract
Humanoid robots are still in a process of the evolution. We are trying to develop a next-generation which have safety, flexibility and multiplicity of uses. A shoulder structure is one of the keystone, because it controls arms and end effectors and it have direct contact with humans and daily life environments. We have designed new shoulder structure following the scapula-collarbone structure for a muscle-driven humanoid robot named ldquoKojirordquo (Fig. 1)[1]. We consider that the scapula-collarbone structures have the following merits, 1)wide range of movement, 2)flexible shoulder like humans, 3)safety from the driving system, 4)allowing space for a lot of parts inside the thorax. The shoulder structure is consisted of scapula, collarbone, upper-arm and thorax. We have devised the spherical shape thorax and scapula structure which realizes desired scapula motions. In this paper, we describe the design process and operation test of the shoulder structure.
Yoshinao Sodeyama, Tamaki Nishino, Yuta Namiki, Yuto Nakanishi, Ikuo Mizuuchi, Masayuki Inaba
IROS3
2008 Thermal control of electrical motors for high-power humanoid robots
abstract
High physical ability of humanoid robots is desired for application to nursing care. Light and powerful actuators are required to realize the high-power performance. In this paper, we propose a method to bring out maximum performance of electric motors aggressively. The technique of motor core temperature estimation and control improves the motor power performance dramatically but safely without motor burnout. We have developed high power motor driver modules for the proposed method and equipped them into our humanoid robot and prototype jumping robot. High-power performance experiments with the robots demonstrate our method.
Junichi Urata, Toshinori Hirose, Yuta Namiki, Yuto Nakanishi, Ikuo Mizuuchi, Masayuki Inaba
IROS3
2007 Design of tendon driven humanoid's lower body equipped with redundant and high-powered actuators
abstract
This paper presents how to develop a lower body with both redundant and high-powered actuator systems toward the next version of a fully tendon-driven musculoskeletal humanoid, which will be able to realize various flexible motions using whole body. The newly developed lower body has 44 actuators and each actuator can generate 25[kgf] muscle force continually. We propose the new design method of hollowing out the parts assembly areas, which realizes easy design of the skeleton with massive actuators. Finally we presented an experiment on the hip muscles tension and redundancy performances during the hip joint rotation motion.
Yuto Nakanishi, Yuta Namiki, Junichi Urata, Ikuo Mizuuchi, Masayuki Inaba
IROS2
2006 Development of Musculoskeletal Humanoid Kotaro
abstract
This paper presents the concepts, issues on development, and future perspectives of a novel musculoskeletal humanoid `Kotaro'. The specifications and advantages of Kotaro include muscle-driven endoskeletal structure, multiple degrees of freedom, variable physical softness, the multiple-joint spine, easily configurable muscles, distributed onbody controllers, various sorts of many sensors including eyes, ears, and whole-body tactile sensors, and so on. These characteristics would achieve a flexible body, litheness of motions, safety, and adaptability and applicability to diverse tasks which would very often appear in human's daily lives
Ikuo Mizuuchi, Tomoaki Yoshikai, Yoshinao Sodeyama, Yuto Nakanishi, Akihiko Miyadera, Taichi Yamamoto, Tuomas Niemelä, Marika Hayashi, Junichi Urata, Yuta Namiki, Tamaki Nishino, Masayuki Inaba
ICRA10