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Gregory W. Edwards

dblp:39/4211 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Usable security · 50% Network security · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network security › spam mitigation
robocall mitigation
0.412020
Robocalling: STIRRED AND SHAKEN! - An Investigation of Calling Displays on Trust and Answer Rates · CHI 2020

Methods — techniques the papers use, named apart from their topics

online survey · 0.4lab simulation · 0.4interviews · 0.4
YearPublicationVenuePosition
2020 Robocalling: STIRRED AND SHAKEN! - An Investigation of Calling Displays on Trust and Answer Rates
abstract
Billions of robocalls annually have undermined the public's trust in the entire phone system. New functionality, called STIR/SHAKEN (S/S), hopes to help fix this issue by detecting whether a call is coming from the number it says it is. However, due to the nature of the system, at first only a portion of calls would go through the S/S system. This led us to question whether presenting this information would confuse users more than help. In this paper, we detail the results of online surveys, in-person interviews, and a lab-based simulation. The research recommends "Valid Number" for the label on the display and found that even with only 30% of calls being validated, S/S increased trust, answer frequency and consumer satisfaction. Based on these results, the launch of S/S could positively affect the current phone system and re-establish consumer trust.
Gregory W. Edwards, Michael J. Gonzales, Marc A. Sullivan
CHI1
2000 A Review of Presence and Performance in Virtual Environments
abstract
This article provides a review of the literature related to presence and performance within virtual environments. Summary tables are provided to present the reader with a general framework in which to evaluate the type of studies that have been run, as well as representative findings across different tasks and virtual environments. Within the general area of performance, the topics of navigation and knowledge acquisition have been expanded, as they are seen as important aspects of tasks performed within virtual environments drawing much attention from researchers. In addition, given that a sense of presence is an important aspect of the virtual environment experience, the literature related to presence within virtual environments is also reviewed. The summary tables provided can be used to indicate areas where additional research efforts are needed to more fully explain how human performance and presence are affected by use of virtual environment technology. This article concludes with a discussion of potential relations between presence and performance and directions for future research.
Eric B. Nash, Gregory W. Edwards, Jennifer A. Thompson, Woodrow Barfield
Int. J. Hum. Comput. Interact.2