Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yuan Tian 0002
dblp:39/5423-2
· DBLP profile ↗
8ranked-venue papers
5as first author
0since 2021 · last 2017
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 46% Haptics and multimodal interaction · 40% Health and well-being technologies · 8% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 90% Multimedia systems and quality of experience · 10% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic rendering |
0.3 | 1 | 2017 | H-TIME: Haptic-enabled Tele-Immersive Musculoskeletal Examination · ACM Multimedia 2017 |
Immersive interaction
virtual reality |
0.3 | 2 | 2017 | 3D Immersive Cardiopulmonary Resuscitation (CPR) Trainer · ACM Multimedia 2014 H-TIME: Haptic-enabled Tele-Immersive Musculoskeletal Examination · ACM Multimedia 2017 |
Computer animation and physical simulation
deformable body simulation |
0.2 | 1 | 2015 | Expediting precomputation for reduced deformable simulation · ACM Trans. Graph. 2015 |
Immersive interaction
virtual reality training |
0.2 | 1 | 2014 | 3D Immersive Cardiopulmonary Resuscitation (CPR) Trainer · ACM Multimedia 2014 |
Health and well-being technologies
telemedicine |
0.1 | 1 | 2017 | H-TIME: Haptic-enabled Tele-Immersive Musculoskeletal Examination · ACM Multimedia 2017 |
Learning and educational technologies › medical training
CPR training |
0.1 | 1 | 2014 | 3D Immersive Cardiopulmonary Resuscitation (CPR) Trainer · ACM Multimedia 2014 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.1 | 1 | 2014 | 3D Immersive Cardiopulmonary Resuscitation (CPR) Trainer · ACM Multimedia 2014 |
Haptics and multimodal interaction
haptic feedback |
0.1 | 1 | 2014 | 3D Immersive Cardiopulmonary Resuscitation (CPR) Trainer · ACM Multimedia 2014 |
Multimedia systems and quality of experience
adaptive bitrate streaming |
0.0 | 1 | 2013 | A multigrid approach for bandwidth and display resolution aware streaming of 3D deformations · ACM Multimedia 2013 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3bidirectional haptic rendering · 0.3training dataset generation · 0.2modal analysis · 0.2cubature training · 0.2haptic-enabled deformable model · 0.2nonlinear deformation energy optimization · 0.2multigrid methods · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | H-TIME: Haptic-enabled Tele-Immersive Musculoskeletal ExaminationabstractThe current state-of-the-art tele-medicine applications only allow audiovisual communication between a doctor and the patient, necessitating a clinician to physically examine the patient. The doctor relies on the physical examination performed by the clinician, along with the audiovisual dialogue with the patient. In this paper, a Haptic-enabled Tele-Immersive Musculoskeletal Examination (H-TIME) system is introduced, that allows doctors to physically examine musculoskeletal conditions of the patients remotely, by looking at the 3D reconstructed model of the patient in the virtual world, and physically feeling the patient's range of mobility using a haptic device. The proposed bidirectional haptic rendering in H-TIME can allow the doctor to evaluate a patient who suffers from problems in their upper extremities, such as the shoulder, elbow, wrist, etc., and evaluate them remotely. Real world user study was performed, between the doctors and the patients, and it highlighted the potential of the proposed system. The study indicated a high degree of correlation between the in-person and H-TIME evaluations of the patient. Both the doctors and patients involved in the study, felt that the system could potentially replace in-person consultations, someday. Yuan Tian 0002, Suraj Raghuraman, Thiru Annaswamy, Aleksander Borresen, Klara Nahrstedt, B. Prabhakaran 0001 |
ACM Multimedia | 1 |
| 2017 | Real Time Stable Haptic Rendering Of 3D Deformable Streaming SurfaceabstractIn recent years, many researches are focusing on the haptic interaction with streaming data like RGBD video / point cloud stream captured by commodity depth sensors. Most previous methods use partial streaming data from depth sensors and only investigate haptic rendering of the rigid surface without complex physics simulation. Many virtual reality and tele-immersive applications such as medical training, and art designing require the complete scene and physics simulation. In this paper, we propose a stable haptic rendering method capable of interacting with streaming deformable surface in real-time. Our method applies KinectFusion for real-time reconstruction of real-world object surface instead of incomplete surface. While construction, it simultaneously uses hierarchical shape matching (HSM) method to simulate the surface deformation in haptic-enabled interaction. We have demonstrated how to combine the fusion and physics simulation of deformation together, and proposed a continuous collision detection method based on Truncated Signed Distance Function (TSDF). Furthermore, we propose a fast TSDF warping method to update the deformation to TSDF, and a proxy finding method to find the proxy position. The proposed method is able to simulate the haptic-enabled deformation of the 3D fusion surface. Therefore it provides a novel haptic interaction for virtual reality and 3D tele-immersive applications. Experimental results show that the proposed approach provides stable haptic rendering and fast simulation of 3D deformable surface. Yuan Tian 0002, Chao Li 0021, Xiaohu Guo, B. Prabhakaran 0001 |
MMSys | 1 |
| 2015 | MMT+AVR: enabling collaboration in augmented virtuality/reality using ISO's MPEG media transportabstractAugmented Reality (AR) and Augmented Virtuality (AV) systems have been used in various fields such as entertainment, broadcasting, gaming [1], etc. Collaborative AR or AV (CAR/CAV) systems are a special kind of such system in which the interaction happens through the exchange of multi-modal data between multiple users/sites. Multiple sensors capture the real objects and enable interaction with shared virtual objects in a customizable virtual environment. Haptic devices can be added to introduce force feedback when the virtual objects are manipulated. These applications are demanding in terms of network resources to support low latency media delivery and media source switching similar to broadcast applications. Enabling real time interaction with multiple modalities with high volume data requires an advanced media transport protocol that supports low latency media delivery and fast media source (channel) switching. To enable such collaboration over a stochastic network like the Internet requires a combination of technologies from data design, synchronization to real time media delivery. MPEG Media Transport (MMT) [ISO/IEC 23008-1] is a new standard suite of protocols designed to work with demanding, real-time interactive multimedia applications, typically in the context of one-to-one and one-to-many communication. In this paper, we identify the augmentations that are required for the many-to-many nature of CAR/CAV applications and propose MMT+AVR as a middle ware solution for use in CAV applications. Through an example CAV application implemented on top of MMT+AVR, we show how it provides efficient support for developing CAV applications with ease. Karthik Venkatraman, Yuan Tian 0002, Suraj Raghuraman, B. Prabhakaran 0001, Nhut Nguyen |
MMSys | 2 |
| 2015 | Stable haptic interaction based on adaptive hierarchical shape matchingabstractIn this paper, we present a framework allowing users to interact with geometrically complex 3D deformable objects using (multiple) haptic devices based on an extended shape matching approach. There are two major challenges for haptic-enabled interaction using the shape matching method. The first is how to obtain a rapid deformation propagation when a large number of shape matching clusters exist. The second is how to robustly handle the collision response when the haptic interaction point hits the particle-sampled deformable volume. Our framework extends existing multi-resolution shape matching methods, providing an improved energy convergence rate. This is achieved by using adaptive integration strategies to avoid insignificant shape matching iterations during the simulation. Furthermore, we present a new mechanism called stable constraint particle coupling which ensures consistent deformable behavior during haptic interaction. As demonstrated in our experimental results, the proposed method provides natural and smooth haptic rendering as well as efficient yet stable deformable simulation of complex models in real time. Yuan Tian 0002, Yin Yang 0002, Xiaohu Guo, B. Prabhakaran 0001 |
Comput. Vis. Media | 1 |
| 2015 | Expediting precomputation for reduced deformable simulationabstractModel reduction has popularized itself for simulating elastic deformation for graphics applications. While these techniques enjoy orders-of-magnitude speedups at runtime simulation, the efficiency of precomputing reduced subspaces remains largely over-looked. We present a complete system of precomputation pipeline as a faster alternative to the classic linear and nonlinear modal analysis. We identify three bottlenecks in the traditional model reduction precomputation, namely modal matrix construction, cubature training, and training dataset generation, and accelerate each of them. Even with complex deformable models, our method has achieved orders-of-magnitude speedups over the traditional precomputation steps, while retaining comparable runtime simulation quality. Yin Yang 0002, Dingzeyu Li, Weiwei Xu 0003, Yuan Tian 0002, Changxi Zheng |
ACM Trans. Graph. | 4 |
| 2014 | Quantifying and Improving User Quality of Experience in Immersive Tele-Rehabilitationabstract3D Tele-Immersion (3DTI) environments are emerging as a new medium for human interactions and collaborations in the areas of education, sports training, physical medicine and rehabilitation. By adding a tactile element to a visually centered 3DTI environment, such applications can be made even more engaging. But it also opens up a few challenges in terms of fusing the visual and tactile data streams in a synchronous way. In this paper we describe a 3DTI Tele-Rehabilitation system with Microsoft Kinect cameras and hap tic devices. We describe some of the challenges we face in providing as well as quantifying a good quality of experience (QoE) in this system. We propose a set of solutions that: (i) improve the user's QoE (by using multi-modal prediction for handling latencies, better synchronization that accounts for the global state of the system, etc.), (ii) quantify the QoE (by designing a controlled virtual environment and by defining appropriate user QoE metrics for immersive tele-rehabilitation). The experimental results show a marked improvement in the performance of the system, consequently improving the user-experience. This is also verified by the results of the user performance study. Karthik Venkatraman, Suraj Raghuraman, Yuan Tian 0002, B. Prabhakaran 0001, Klara Nahrstedt, Thiru Annaswamy |
ISM | 3 |
| 2014 | 3D Immersive Cardiopulmonary Resuscitation (CPR) TrainerabstractCardiopulmonary resuscitation (CPR) plays a primary role in first-aid treatment. Instead of the traditional instructor-led training course, we propose a virtual reality system which provides an immersive 3D environment for CPR training with visual and haptic feedback. To simulate a real world CPR experience, our immersive trainer system enables a trainee to perform CPR compressions to a virtual human, inside the virtual world. During the training procedure, the trainee can not only watch his/her 3D image performing CPR, but also feel the force feedback from the chest compressions in real-time. To further enhance the visual fidelity, a haptic-enabled deformable model is applied to show the visual change of chest during compression. Yuan Tian 0002, Suraj Raghuraman, Yin Yang 0002, Xiaohu Guo, B. Prabhakaran 0001 |
ACM Multimedia | 1 |
| 2013 | A multigrid approach for bandwidth and display resolution aware streaming of 3D deformationsabstractIn this paper, we propose a novel multimedia system adaptively streaming the animation according to display resolution and/or network bandwidth. A Multigrid-like technique is used in this framework to accelerate the converging rate of the optimization of the nonlinear deformation energy. The computation is performed from coarsest mesh at the top level to the finest mesh at the bottom level and then goes back to the top again. Such V-shape calculation provides great flexibility for the networked environment. Clients are able to receive the data streaming corresponding to its display resolution and network bandwidth. A more compact form of deformation data packaging is also used in this system such that a cube element only needs six parameters instead of 24 variables as used in regular mesh representation, which significantly reduces the network overhead for the streaming. Yuan Tian 0002, Yin Yang 0002, Xiaohu Guo, B. Prabhakaran 0001 |
ACM Multimedia | 1 |