Demo Data from SIGIR 2026 / reviewers in the wild / expert
Eric Landwehr
dblp:390/3442
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0002-5365-9856ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 67% Visualization and visual analytics · 33% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 51% Collaborative and social computing · 31% Human-AI interaction · 18% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
collaborative virtual reality |
1.0 | 1 | 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality · VR 2026 |
Virtual and augmented reality › presence
social presence |
1.0 | 1 | 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual Reality · VR 2026 |
Immersive interaction › avatar
avatar realism |
0.9 | 1 | 2025 | Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure · CHI 2025 |
Collaborative and social computing
remote collaboration |
0.3 | 1 | 2025 | Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure · CHI 2025 |
Collaborative and social computing
social presence |
0.3 | 1 | 2025 | Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 2.0online survey · 2.0networked minds social presence inventory · 2.0lab experiment · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Sharing The Load: Influence of Cognitive Load Visualization on Social Presence in Collaborative Virtual RealityabstractIn face-to-face interactions, people rely on facial expressions, body posture, and further verbal and non-verbal cues to infer others’ internal states. While collaborative virtual reality (VR) enables rich shared experiences, it offers fewer expressive cues, making perceiving mental states like attention, intention, or cognitive load (CL) more difficult. Rather than replicating real-world cues, we investigated how augmenting collaborative VR with real-time visualizations of users’ CL impacts social presence. We first conducted semi-structured interviews (N = 6) and an online survey (N = 54) to elicit user needs and design preferences for CL visualizations. These insights informed the development of a collaborative VR application evaluated in a lab experiment (N = 30). Participants engaged in verbal explanation tasks of varying difficulty while their CL was displayed using different visualizations (pie charts, bar charts, brain diagrams), including a no-visualization control condition. Social presence was measured using the Networked Minds Social Presence Inventory and augmented via post-experiment interviews. Our results show that in difficult tasks, pie chart visualizations helped sustain co-presence, while all diagrams supported affective understanding. These findings demonstrate the potential of intuitive CL visualizations to foster social connectedness, helping inform future designs of collaborative VR. Simon Kimmel, Maryam Alizadeh Sani, Jonah-Noël Kaiser, Jonathan Kutter, Eric Landwehr, Wilko Heuten |
VR | 5 |
| 2025 | Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-DisclosureabstractFigure 1: Illustration of a remote social interaction between two users waving each other in an augmented environment.The users wearing a head-mounted display are represented by a realistic avatar, with additional progressively abstract avatars displayed to showcase the varying levels of realism used in the experiment. Jonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr, Fabian Hemmert, Wilko Heuten |
CHI | 4 |
| 2024 | Kinetic Connections: Exploring the Impact of Realistic Body Movements on Social Presence in Collaborative Virtual RealityabstractProfessional and personal lives are undergoing a shift from physical to virtual meetings. While this offers numerous advantages, such as increased spatial autonomy, it also poses risks to the social bonds among employees, families, and friends. Even current collaborative virtual reality (VR) applications cannot bridge the separation in virtual meetings, as they do not provide a sense of social connectedness comparable to in-person interaction. Reasons include limited behavioral realism of VR avatars, e.g., in displayed body movements. We systematically investigated how realistic body movements influence Social Presence in a collaborative VR task. We explored three types of motion-tracking mechanisms: no motion-tracking beyond controllers, hand-tracking, and full-body motion-tracking with hand-tracking. To examine their influence on Social Presence, we designed a spatial collaboration task based on insights gained from semi-structured interviews ( N = 6). Subsequently, we conducted a controlled VR experiment ( N = 18), in which participants' counterparts employed the various motion-tracking technologies while performing said task. Our results demonstrate that realistic body movements do not influence self-reported Social Presence in VR. Nevertheless, they entail an increased interpersonal distance among users, attributable to a subconscious influence on Social Presence. Simon Kimmel, Eric Landwehr, Wilko Heuten |
Proc. ACM Hum. Comput. Interact. | 2 |