Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kat Brewster
dblp:390/3481
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0009-6407-1880ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Design research and methods · 52% Immersive interaction · 21% Accessibility and assistive technology · 16% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
participatory design |
1.9 | 2 | 2026 | Community Advisory Boards for Technology Design in HCI: Lessons from Trans and Queer Research · CHI 2026 Cataloging Augmented, Ambivalent Transgender Futures: Designing Inclusive AR Technologies for Trans Communities Through Speculative, Participatory Zine-Making · CHI 2025 |
Immersive interaction
augmented reality interaction |
0.9 | 1 | 2025 | "That Moment of Curiosity": Augmented Reality Face Filters for Transgender Identity Exploration, Gender Affirmation, and Radical Possibility · CHI 2025 |
Accessibility and assistive technology
inclusive design |
0.9 | 1 | 2025 | Cataloging Augmented, Ambivalent Transgender Futures: Designing Inclusive AR Technologies for Trans Communities Through Speculative, Participatory Zine-Making · CHI 2025 |
Design research and methods › participatory design
speculative participatory design |
0.9 | 1 | 2025 | Cataloging Augmented, Ambivalent Transgender Futures: Designing Inclusive AR Technologies for Trans Communities Through Speculative, Participatory Zine-Making · CHI 2025 |
Immersive interaction
augmented reality |
0.3 | 1 | 2025 | Cataloging Augmented, Ambivalent Transgender Futures: Designing Inclusive AR Technologies for Trans Communities Through Speculative, Participatory Zine-Making · CHI 2025 |
Collaborative and social computing › diversity in HCI
gender and technology |
0.3 | 1 | 2025 | "That Moment of Curiosity": Augmented Reality Face Filters for Transgender Identity Exploration, Gender Affirmation, and Radical Possibility · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
zine-making · 0.9speculative design · 0.9participatory design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Community Advisory Boards for Technology Design in HCI: Lessons from Trans and Queer Research
Calvin A. Liang, Kat Brewster, Kathryn Macapagal, Oliver L. Haimson |
CHI | 2 |
| 2025 | "That Moment of Curiosity": Augmented Reality Face Filters for Transgender Identity Exploration, Gender Affirmation, and Radical PossibilityabstractPeer Reviewed Kat Brewster, Aloe DeGuia, Samuel Mayworm, F. Ria Khan, Mel Monier, Denny L. Starks, Oliver L. Haimson |
CHI | 1 |
| 2025 | Cataloging Augmented, Ambivalent Transgender Futures: Designing Inclusive AR Technologies for Trans Communities Through Speculative, Participatory Zine-MakingabstractPeer Reviewed F. Ria Khan, Kat Brewster, Aloe DeGuia, Denny L. Starks, Malaya Manacop, Samuel Mayworm, Tawanna Dillahunt, Oliver L. Haimson |
CHI | 2 |
| 2024 | Extended Reality Trans Technologies: Bridging Digital and Physical Worlds to Support Transgender PeopleabstractExtended reality (XR) technologies are becoming increasingly pervasive, and may have capacity to help marginalized groups such as transgender people. Drawing from interviews with n = 18 creators of trans technology, we examined how XR technologies do and can support trans people. We uncovered a number of creative ways that XR technologies support trans experiences. Trans technology creators are designing augmented reality (AR) and virtual reality (VR) systems that help people explore trans identity, experience new types of bodies, educate about and display trans stories and curated trans content, manipulate the physical world, and innovate gender-affirming surgical techniques. Additionally, we show how considering XR as an analogy for trans identity helps us to think about the fluidity and fluctuation inherent in trans identity in new ways, which in turn enables envisioning technologies that can better support complex and changing identities. Despite XR's potential for supporting trans people, current AR and VR systems face limitations that restrict their large-scale use, but as access to XR systems increase, so will their capacity to improve trans lives. Oliver L. Haimson, Aloe DeGuia, Rana Saber, Kat Brewster |
Proc. ACM Hum. Comput. Interact. | 4 |