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Koji Momota

dblp:391/8744 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › remote collaboration
hybrid meetings
1.012026
HybridSphere: Enhancing Hybrid Meetings with Avatar-Based VR Environments · IEEE Trans. Vis. Comput. Graph. 2026
Collaborative and social computing
remote presence
0.312026
HybridSphere: Enhancing Hybrid Meetings with Avatar-Based VR Environments · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

pose estimation · 1.0head-mounted display · 1.0360-degree camera · 1.0
YearPublicationVenuePosition
2026 HybridSphere: Enhancing Hybrid Meetings with Avatar-Based VR Environments
abstract
With recent advances in information and communication technologies, Hybrid meetings, where local attendees are physically present and remote participants join virtually, have become increasingly common. However, remote participants often experience reduced contextual awareness and a sense of isolation. To address these issues, we propose HybridSphere, a hybrid meeting system that reconstructs a shared virtual reality environment for remote participants. The system employs a 360-degree camera and pose estimation to generate real-time avatar representations of local attendees to allow remote users with head-mounted displays to experience the meeting as if all participants are in the same virtual space. We conducted a user study comparing HybridSphere to a baseline condition in which remote participants viewed an unmodified 360-degree video. Although the avatars were rated lower in perceived trustworthiness and likability due to limited visual fidelity, participants appreciated the seated-6DoF function. These results suggest that immersive and spatially flexible VR representations can enhance remote engagement in hybrid meetings.
Koji Momota, Shizuka Shirai, Masato Kobayashi 0001, Naoya Chiba, Photchara Ratsamee, Kiyoshi Kiyokawa, Yuuki Uranishi
IEEE Trans. Vis. Comput. Graph.1