Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jierui Ren
dblp:392/0561
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0000-3556-4402ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural rendering |
1.8 | 2 | 2026 | NRRS: Neural Russian Roulette and Splitting · IEEE Trans. Vis. Comput. Graph. 2026 Dynamic Neural Radiosity with Multi-grid Decomposition · SIGGRAPH Asia 2024 |
Rendering › ray tracing
path tracing |
1.0 | 1 | 2026 | NRRS: Neural Russian Roulette and Splitting · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › ray tracing › path tracing
russian roulette and splitting |
1.0 | 1 | 2026 | NRRS: Neural Russian Roulette and Splitting · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › global illumination
neural radiosity |
0.8 | 1 | 2024 | Dynamic Neural Radiosity with Multi-grid Decomposition · SIGGRAPH Asia 2024 |
Rendering
global illumination |
0.2 | 1 | 2024 | Dynamic Neural Radiosity with Multi-grid Decomposition · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
neural network · 2.0mix-depth · 2.0multi-grid decomposition · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | NRRS: Neural Russian Roulette and SplittingabstractWe propose a novel framework for Russian Roulette and Splitting (RRS) tailored to wavefront path tracing, a highly parallel rendering architecture that processes path states in batched, stage-wise execution for efficient GPU utilization. Traditional RRS methods, with unpredictable path counts, are fundamentally incompatible with wavefront's preallocated memory and scheduling requirements. To resolve this, we introduce a normalized RRS formulation with a bounded path count, enabling stable and memory-efficient execution. Furthermore, we pioneer the use of neural networks to learn RRS factors, presenting two models: NRRS and AID-NRRS. At a high level, both feature a carefully designed RRSNet that explicitly incorporates RRS normalization, with only subtle differences in their implementation. To balance computational cost and inference accuracy, we introduce Mix-Depth, a path-depth-aware mechanism that adaptively regulates neural evaluation, further improving efficiency. Extensive experiments demonstrate that our method outperforms traditional heuristics and recent RRS techniques in both rendering quality and performance across a variety of complex scenes. Haojie Jin, Jierui Ren, Yisong Chen, Sheng Li 0008 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Dynamic Neural Radiosity with Multi-grid Decomposition
Honghao Dong, Jierui Ren, Haojie Jin, Yisong Chen, Sheng Li 0008 |
SIGGRAPH Asia | 3 |