Demo Data from SIGIR 2026 / reviewers in the wild / expert
Bhasura S. Gunawardhana
dblp:392/3898
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0003-1212-1184ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Computer animation and physical simulation · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
virtual agent behavior |
0.8 | 1 | 2024 | Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR · ISMAR 2024 |
Virtual and augmented reality
virtual reality |
0.8 | 1 | 2024 | Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
large language model · 1.5conditional variational autoencoder · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VRabstractVirtual agents serve as a vital interface within XR platforms. However, generating virtual agent behaviors typically rely on pre-coded actions or physics-based reactions. In this paper we present a learning-based multimodal agent behavior generation framework that adapts to users’ in-situ behaviors, similar to how humans interact with each other in the real world. By leveraging an in-house collected, dyadic conversational behavior dataset, we trained a conditional variational autoencoder (CVAE) model to achieve user-conditioned generation of virtual agents’ behaviors. Together with large language models (LLM), our approach can generate both the verbal and non-verbal reactive behaviors of virtual agents. Our comparative user study confirmed our method’s superiority over conventional animation graph-based baseline techniques, particularly regarding user-centric criteria. Thorough analyses of our results underscored the authentic nature of our virtual agents’ interactions and the heightened user engagement during VR interaction. Bhasura S. Gunawardhana, Qi Sun 0003, Zhigang Deng 0001 |
ISMAR | 1 |