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Marusa Hrobat

dblp:393/2780 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0002-6630-1394ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 39% Wearable and physiological sensing · 30% Health and well-being technologies · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
body perception
0.812024
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support · ACM Trans. Comput. Hum. Interact. 2024
Haptics and multimodal interaction › auditory feedback
movement sonification
0.812024
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support · ACM Trans. Comput. Hum. Interact. 2024
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback
0.212024
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support · ACM Trans. Comput. Hum. Interact. 2024

Methods — techniques the papers use, named apart from their topics

sonification · 0.8mixed-methods study · 0.8
YearPublicationVenuePosition
2024 Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support
abstract
Wearables integrating movement sonification can support body-perception changes and related physical activity; yet, we lack design principles for such sonifications. Through two mixed-methods studies, we investigate sound pitch and movement direction interaction effects on self-perception during squat exercises. We measured effects on body perception, affective quality of the experience, and actual and perceived movement, and compared them with two control conditions: no-sound and vibrotactile feedback. Results show that regardless of movement direction, ascending pitch enhances several body feelings and overall experience quality, while descending pitch increases movement acceleration. These effects were moderated by exercise physical demand. Sound and vibrotactile feedback enhanced flexibility and strength feelings, respectively, and contributed to exercise completion in different ways. Sound was perceived as an internal-to-body force while vibrotactile feedback was perceived as an external-to-body force. Feedback effects were stronger in people with lower fitness levels. We discuss results in terms of malleability of body perceptions and highlight opportunities to support demanding physical activity through wearable devices.
Aneesha Singh, Marusa Hrobat, Suxin Gui, Nadia Bianchi-Berthouze, Judith Ley-Flores, Frédéric Bevilacqua, Joaquín Díaz Durán, Elena Márquez Segura, Ana Tajadura-Jiménez
ACM Trans. Comput. Hum. Interact.2