Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sohom Sen

dblp:394/2863 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0002-6064-4468ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Medical and health informatics › clinical monitoring
patient monitoring
0.812024
Health-MR: A Mixed Reality-Based Patient Registration and Monitor Medical System · MobiCom 2024

Methods — techniques the papers use, named apart from their topics

image processing · 1.5fast fourier transform · 1.5face detection · 1.5
YearPublicationVenuePosition
2025 ImmersiveSlicing: An O-RAN Cross-Layer Reinforcement Learning Framework for Low-Latency Immersive Applications
abstract
The proliferation of immersive applications such as Virtual, Augmented, and Mixed Reality (VR/AR/MR) imposes stringent low-latency and reliability requirements that challenge conventional O-RAN slicing mechanisms. Existing frameworks often fail to anticipate rapid XR traffic fluctuations driven by user motion and gaze dynamics, leading to inefficient resource utilization and SLA violations. To overcome these limitations, we propose a cross-layer intelligent control framework that integrates traffic prediction and reinforcement learning-based slice orchestration across the Non-RT and Near-RT RIC. By coupling long-term foresight with short-term adaptability, the proposed design enables proactive, SLA-aware scheduling under highly dynamic conditions. We further develop a trace-driven network emulator to reproduce realistic 5G behaviors and validate system robustness. Extensive experiments demonstrate that our framework consistently achieves over 95% SLA compliance, below 2% latency violations, and up to 30% latency reduction compared with state-of-the-art baselines, confirming its effectiveness and scalability for next-generation immersive networks.
Mingrui Yin, Sohom Sen, Zhihao Ren, Xiaoyu Fang, Yongjie Guan, Tao Han 0002, Nirwan Ansari
SEC2
2025 MRCoach: A Real-Time IoT-Enabled Mixed Reality System With Semantic-Aware Transmission for Smart Sports and Personalized Coaching
abstract
Real-time transmission of large-scale data, high computational demands, and resource limitations on edge devices pose significant challenges for intelligent sports systems. The proliferation of Internet of Things (IoT) technologies has catalyzed the rise of Smart Sport, where wearable sensors, cameras, and intelligent algorithms are integrated to revolutionize athletic training. Despite this transformation, access to professional coaching remains constrained by factors such as time, cost, and scalability. A critical limitation of existing remote coaching approaches is their inability to perform effective spatio-temporal analysis, hindering comprehensive evaluation and refinement of athletic performance. This paper introduces MRCoach, a mixed reality-based, immersive, and interactive sports coaching system that enables data-driven training without requiring in-person supervision. MRCoach reconstructs 3D volumetric avatars of both learners and expert athletes, allowing users to visualize and compare their movements side-by-side in a mixed reality environment for intuitive skill refinement. To ensure responsive and efficient feedback, we propose an adaptive semantic transmission strategy that prioritizes sport-relevant joints, thereby reducing latency and bandwidth requirements without sacrificing accuracy. Furthermore, a 3D sports analysis framework is developed to evaluate motion based on normalized joint positions, velocities, and accelerations. This framework computes real-time similarity scores and delivers actionable guidance to learners. Experimental results across four sports—tennis, soccer, basketball, and baseball—demonstrate MRCoach’s effectiveness in providing personalized, real-time training experiences. Compared to state-of-the-art baselines such as MagicStream, ExPose, and PIXIE, MRCoach achieves significantly lower end-to-end latency (79.9 ms) and higher frame rates (≥ 56 FPS), while maintaining accurate pose tracking and high avatar fidelity.
Mingrui Yin, Sohom Sen, Yongjie Guan, Dhananjay Jagdish Dubey, Xueyu Hou, Tao Han 0002, Nirwan Ansari
IEEE Internet Things J.2
2024 Health-MR: A Mixed Reality-Based Patient Registration and Monitor Medical System
abstract
In medical procedures such as surgery and diagnosis, it is crucial to provide doctors and nurses with up-to-date patient information. In this paper, we propose Health-MR, a portable Mixed-Reality (MR) system that helps medical staff monitor patient conditions. Health-MR consists of three components: (1) Patient Identification Recognition using face detection, (2) Medical Cloud Database for patient information retrieval, and (3) Non-invasive Heart Rate Measurement via image processing and Fast Fourier Transform (FFT). Our evaluation demonstrates that Health-MR significantly reduces the time needed to query patient information and provides remote, accurate, and real-time heart rate monitoring.
Mingrui Yin, Sohom Sen, Yongjie Guan, Xueyu Hou, Tao Han 0002
MobiCom2