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Jingqi Xu

dblp:394/5008 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 50% Rendering · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
1.012026
Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric · AAAI 2026
Image and video coding
quality assessment
1.012026
Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric · AAAI 2026

Methods — techniques the papers use, named apart from their topics

subjective dataset construction · 1.0no-reference quality prediction · 1.0
YearPublicationVenuePosition
2026 Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric
abstract
With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the perceptual quality of 3DGS-rendered content, especially under varying reconstruction conditions, remains largely underexplored. In practice, factors such as viewpoint sparsity, limited training iterations, point downsampling, noise, and color distortions can significantly degrade visual quality, yet their perceptual impact has not been systematically studied. To bridge this gap, we present 3DGS-QA, the first subjective quality assessment dataset for 3DGS. It comprises 225 degraded reconstructions across 15 object types, enabling a controlled investigation of common distortion factors. Based on this dataset, we introduce a no-reference quality prediction model that directly operates on native 3D Gaussian primitives, without requiring rendered images or ground-truth references. Our model extracts spatial and photometric cues from the Gaussian representation to estimate perceived quality in a structure-aware manner. We further benchmark existing quality assessment methods, spanning both traditional and learning-based approaches. Experimental results show that our method consistently achieves superior performance, highlighting its robustness and effectiveness for 3DGS content evaluation. The dataset and code are made publicly available to facilitate future research in 3DGS quality assessment.
Zhaolin Wan, Yining Diao, Jingqi Xu, Hao Wang 0073, Zhiyang Li 0001, Xiaopeng Fan 0001, Wangmeng Zuo, Debin Zhao
AAAI3
2026 GAPA-3DGS: Dual-Branch Gaussian-Adaptive Perceptual Assessment for 3D Gaussian Splatting
Zhaolin Wan, Jingqi Xu, Zhiyang Li 0001, Wangmeng Zuo, Debin Zhao, Xiaopeng Fan 0001
QoMEX2