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Anna Brynskov

dblp:395/7418 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0009-7029-6728ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
aesthetics
1.012026
Aesthetics of Felt Asymmetry · CHI 2026
YearPublicationVenuePosition
2026 Aesthetics of Felt Asymmetry
Alice Haynes, Laia Turmo Vidal, Andreas Lindegren, Ran Zhou 0003, Alejandra Gómez Ortega, Joo Young Park, Anna Brynskov, Hannah Johnson, Kristina Höök
CHI7
2025 A Scenario-Based Design Pack for Exploring Multimodal Human-GenAI Relations
abstract
Generative AI technologies are reshaping everyday environments by enabling multimodal interaction. As their ubiquity and agentic capacities grow, there is a pressing need to understand how these systems reshape human–computer interaction in relational, social, and systemic terms. We introduce a scenario-based design pack for investigating Human–GenAI relations. Grounded in assemblage theory and structured around a three-stage process—Prepare, Make, Reflect—the pack supports the prototyping, analysis, and critical reflection of emergent sociotechnical configurations. We evaluated the pack across three deployments: an ACM workshop (n=22), a multidisciplinary design session (n=20), and a university HCI class (n=260). Participants generated scenarios that surfaced relational issues of power, agency, visibility, and care. We contribute the design pack alongside an exploratory framework to advance relational enquiry into multimodal Human–GenAI relations, support more inclusive and socially responsive GenAI practices, and complement FATE approaches by grounding fairness, accountability, and transparency in lived, multimodal configurations.
Josh Andres, Chris Danta, Andrea Bianchi, Sahar Farzanfar, Gloria Fernández-Nieto, Alexa Becker, Tara Capel, Frances Liddell, Shelby Hagemann, Ned Cooper, Sungyeon Hong, Eduardo Benítez Sandoval, Anna Brynskov, Hubert Dariusz Zajac, Zhuying Li 0001, Tianyi Zhang 0012, Arngeir Berge
ICMI14
2025 Designing for and with Intimate (Sexual) Bodies - Towards Feminist and Queer Somatic Understandings of Pleasure
abstract
This studio explores methods for prototyping with and for intimate and sexual experiences, focusing on a diversity of bodies and understandings of pleasure. We aim to both explore how to communicate people's somatic (sexual) profiles while engaging in creative making processes. Participants will engage in a full day workshop consisting of three distinct phases: trying out methods for representing somatic experiences, tangible ideation and making, and group reflections. Through these activities, we not only aim to enhance individual awareness of erotic bodies but also share advice and experiences on how to design for sexual experiences from feminist and intersectional perspectives. This studio seeks to promote inclusivity and challenge normative beliefs about sexual bodies, designing for intimacy and contributing to a more equitable discourse on pleasure.
Silvia Teisanu, Nadia Campo Woytuk, Joo Young Park, Anna Brynskov, Dianya Mia Hua, Marianela Ciolfi Felice, Saúl Baeza Argüello, Oscar Tomico, Madeline Balaam
TEI4