Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jiwei Zhang 0020
dblp:398/1300
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0001-8665-3413ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
social intelligence |
0.9 | 1 | 2025 | R-CHAR: A Metacognition-Driven Framework for Role-Playing in Large Language Models · EMNLP 2025 |
Methods — techniques the papers use, named apart from their topics
metacognition-driven reasoning · 1.7guided thinking trajectory synthesis · 1.7adaptive evaluation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | R-CHAR: A Metacognition-Driven Framework for Role-Playing in Large Language ModelsabstractRole-playing capabilities in large language models (LLMs) often lack cognitive consistency in complex scenarios that require deep understanding and coherent reasoning.While recent reasoning models excel in math and coding tasks, they show limited effectiveness in open-ended role-playing scenarios.We introduce R-CHAR (Role-Consistent Hierarchical Adaptive Reasoning), a metacognition-driven framework that enhances role-playing performance through guided thinking trajectories synthesis and adaptive evaluation.Our approach demonstrates that concise thinking processes can achieve superior performance efficiently compared to elaborate reasoning chains in roleplaying social intelligence tasks, outperforming existing specialized models.Experimental results on the SocialBench benchmark show significant and stable performance improvements across varying scenario complexities, showing particular strength in long-context comprehension (from 34.64% to 68.59%) and grouplevel social interactions.Our work advances the development of cognitively consistent roleplaying systems, bridging the gap between surface-level mimicry and authentic character simulation. Haiming Qin, Jiwei Zhang 0020, Wei Zhang 0242, Kezhong Lu, Mingyang Zhou 0001, Hao Liao, Rui Mao 0001 |
EMNLP | 2 |
| 2025 | Aspect-Enhanced Explainable Recommendation with Multi-modal Contrastive LearningabstractExplainable recommender systems ( ERS ) aim to enhance users’ trust in the systems by offering personalized recommendations with transparent explanations. This transparency provides users with a clear understanding of the rationale behind the recommendations, fostering a sense of confidence and reliability in the system’s outputs. Generally, the explanations are presented in a familiar and intuitive way, which is in the form of natural language, thus enhancing their accessibility to users. Recently, there has been an increasing focus on leveraging reviews as a valuable source of rich information in both modeling user-item preferences and generating textual interpretations, which can be performed simultaneously in a multi-task framework. Despite the progress made in these review-based recommendation systems, the integration of implicit feedback derived from user-item interactions and user-written text reviews has yet to be fully explored. To fill this gap, we propose a model named SERMON (A s pect-enhanced E xplainable R ecommendation with M ulti-modal C o ntrast Lear n ing). Our model explores the application of multimodal contrastive learning to facilitate reciprocal learning across two modalities, thereby enhancing the modeling of user preferences. Moreover, our model incorporates the aspect information extracted from the review, which provides two significant enhancements to our tasks. Firstly, the quality of the generated explanations is improved by incorporating the aspect characteristics into the explanations generated by a pre-trained model with controlled textual generation ability. Secondly, the commonly used user-item interactions are transformed into user-item-aspect interactions, which we refer to as interaction triple, resulting in a more nuanced representation of user preference. To validate the effectiveness of our model, we conduct extensive experiments on three real-world datasets. The experimental results show that our model outperforms state-of-the-art baselines, with a 2.0% improvement in prediction accuracy and a substantial 24.5% enhancement in explanation quality for the TripAdvisor dataset. Hao Liao, Wei Zhang 0242, Jiwei Zhang 0020, Mingyang Zhou 0001, Kezhong Lu, Rui Mao 0001, Xing Xie 0001 |
ACM Trans. Intell. Syst. Technol. | 5 |