Demo Data from SIGIR 2026 / reviewers in the wild / expert
Georgios Roussakis
dblp:398/2828 · also Giorgos Roussakis
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Mathematical optimization · 50% | |
| Artificial intelligence
1 paper |
Optimization for machine learning · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization › continuous optimization
convex optimization |
0.9 | 1 | 2025 | Α Descent-based Method on the Duality Gap for Solving Zero-sum Games · IJCAI 2025 |
Mathematical optimization › iterative methods
descent algorithm |
0.9 | 1 | 2025 | Α Descent-based Method on the Duality Gap for Solving Zero-sum Games · IJCAI 2025 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.9 | 1 | 2025 | Α Descent-based Method on the Duality Gap for Solving Zero-sum Games · IJCAI 2025 |
Algorithmic game theory and mechanism design
zero-sum game |
0.9 | 1 | 2025 | Α Descent-based Method on the Duality Gap for Solving Zero-sum Games · IJCAI 2025 |
Machine learning › Optimization for machine learning
minimax optimization |
0.3 | 1 | 2025 | Α Descent-based Method on the Duality Gap for Solving Zero-sum Games · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
steepest descent · 1.7optimistic gradient descent/ascent · 0.9optimistic gradient descent ascent · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Α Descent-based Method on the Duality Gap for Solving Zero-sum GamesabstractWe focus on the design of algorithms for finding equilibria in 2-player zero-sum games. Although it is well known that such problems can be solved by a single linear program, there has been a surge of interest in recent years for simpler algorithms, motivated in part by applications in machine learning. Our work proposes such a method, inspired by the observation that the duality gap (a standard metric for evaluating convergence in min-max optimization problems) is a convex function for bilinear zero-sum games. To this end, we analyze a descent-based approach, variants of which have also been used as a subroutine in a series of algorithms for approximating Nash equilibria in general non-zero-sum games. In particular, we study a steepest descent approach, by finding the direction that minimises the directional derivative of the duality gap function. Our main theoretical result is that the derived algorithms achieve a geometric decrease in the duality gap until we reach an approximate equilibrium. Finally, we complement this with an experimental evaluation, which provides promising findings. Our algorithm is comparable with (and in some cases outperforms) some of the standard approaches for solving 0-sum games, such as OGDA (Optimistic Gradient Descent/Ascent), even with thousands of available strategies per player. Michail Fasoulakis, Evangelos Markakis 0001, Georgios Roussakis, Christodoulos Santorinaios |
IJCAI | 3 |