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Jiayi Xu 0010

dblp:40/6214-10 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0000-0002-3675-5902ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Immersive interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
thermal feedback
1.012026
ChillFactor: A Highly-Responsive Non-Contact Cooling Feedback Interface for VR Headsets Based on Alcohol Mist Evaporation · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction › virtual reality
virtual reality immersion
0.312026
ChillFactor: A Highly-Responsive Non-Contact Cooling Feedback Interface for VR Headsets Based on Alcohol Mist Evaporation · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0ultrasonic atomization · 1.0
YearPublicationVenuePosition
2026 ChillFactor: A Highly-Responsive Non-Contact Cooling Feedback Interface for VR Headsets Based on Alcohol Mist Evaporation
abstract
Cooling feedback has been shown to improve user experience in virtual reality. However, many existing methods face limitations, such as requiring skin contact, relying on airflow, having bulky components, or delivering unstable sensations. These issues limit their applicability to wearable systems, especially in scenarios demanding high responsiveness and perceptual consistency. We propose ChillFactor, a highly responsive, non-contact cooling interface for head-mounted displays (HMDs). It uses ultrasonic atomization of a predetermined alcohol solution to generate evaporative cooling near the skin, reducing airflow-induced artifacts and providing relatively consistent cold sensations. To validate the design, we first evaluated the system's cooling performance. At maximum output, it lowered skin temperature by approximately 2.6 °C within five seconds, a rate sufficient to induce an almost immediate perception of cold. We subsequently integrated ChillFactor into an HMD and conducted a user study with 12 participants in immersive VR scenarios. Participants reported perceiving the cold within 0.66 seconds and noted significantly higher levels of presence and realism compared to conditions without cooling feedback, demonstrating the system's effectiveness in enhancing immersion through rapid and adjustable thermal cues. This work provides a practical foundation for non-contact cooling feedback and expands the design space for multisensory interaction in virtual environments.
Jiayi Xu 0010, Chia-An Fan, Yoshihiro Kuroda, Masahiko Inami
IEEE Trans. Vis. Comput. Graph.1