Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anne-Laure Chauve
dblp:40/8066
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
point cloud processing |
0.1 | 1 | 2010 | Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data · CVPR 2010 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
piecewise planar reconstruction |
0.1 | 1 | 2010 | Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data · CVPR 2010 |
Geometric modeling and processing
surface reconstruction |
0.1 | 1 | 2010 | Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data · CVPR 2010 |
Methods — techniques the papers use, named apart from their topics
polyhedral cell complex · 0.2planar primitive decomposition · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point dataabstractIn this paper, we present a novel method, the first to date to our knowledge, which is capable of directly and automatically producing a concise and idealized 3D representation from unstructured point data of complex cluttered real-world scenes, with a high level of noise and a significant proportion of outliers, such as those obtained from passive stereo. Our algorithm can digest millions of input points into an optimized lightweight watertight polygonal mesh free of self-intersection, that preserves the structural components of the scene at a user-defined scale, and completes missing scene parts in a plausible manner. To achieve this, our algorithm incorporates priors on urban and architectural scenes, notably the prevalence of vertical structures and orthogonal intersections. A major contribution of our work is an adaptive decomposition of 3D space induced by planar primitives, namely a polyhedral cell complex. We experimentally validate our approach on several challenging noisy point clouds of urban and architectural scenes. Anne-Laure Chauve, Patrick Labatut, Jean-Philippe Pons |
CVPR | 1 |
| 2009 | Transductive Segmentation of Textured Meshes
Anne-Laure Chauve, Jean-Philippe Pons, Jean-Yves Audibert, Renaud Keriven |
ACCV (2) | 1 |