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Anne-Laure Chauve

dblp:40/8066 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
point cloud processing
0.112010
Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data · CVPR 2010
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
piecewise planar reconstruction
0.112010
Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data · CVPR 2010
Geometric modeling and processing
surface reconstruction
0.112010
Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data · CVPR 2010

Methods — techniques the papers use, named apart from their topics

polyhedral cell complex · 0.2planar primitive decomposition · 0.2
YearPublicationVenuePosition
2010 Robust piecewise-planar 3D reconstruction and completion from large-scale unstructured point data
abstract
In this paper, we present a novel method, the first to date to our knowledge, which is capable of directly and automatically producing a concise and idealized 3D representation from unstructured point data of complex cluttered real-world scenes, with a high level of noise and a significant proportion of outliers, such as those obtained from passive stereo. Our algorithm can digest millions of input points into an optimized lightweight watertight polygonal mesh free of self-intersection, that preserves the structural components of the scene at a user-defined scale, and completes missing scene parts in a plausible manner. To achieve this, our algorithm incorporates priors on urban and architectural scenes, notably the prevalence of vertical structures and orthogonal intersections. A major contribution of our work is an adaptive decomposition of 3D space induced by planar primitives, namely a polyhedral cell complex. We experimentally validate our approach on several challenging noisy point clouds of urban and architectural scenes.
Anne-Laure Chauve, Patrick Labatut, Jean-Philippe Pons
CVPR1
2009 Transductive Segmentation of Textured Meshes
Anne-Laure Chauve, Jean-Philippe Pons, Jean-Yves Audibert, Renaud Keriven
ACCV (2)1