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Hanrui Xu

dblp:400/4442 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0007-7423-8846ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation
0.912025
You Think, You ACT: the New Task of Arbitrary Text to Motion Generation · ICCV 2025
Computer animation and physical simulation › motion synthesis › controllable motion generation
interactive motion synthesis
0.912025
Leader is Guided: Interactive Motion Generation via Lead-Follow Paradigm and Trajectory Guidance · ACM Multimedia 2025
Computer animation and physical simulation
motion synthesis
0.912025
Leader is Guided: Interactive Motion Generation via Lead-Follow Paradigm and Trajectory Guidance · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

trajectory optimization · 0.9text-to-motion · 0.9motion generation · 0.9lead-follow paradigm · 0.9
YearPublicationVenuePosition
2025 You Think, You ACT: the New Task of Arbitrary Text to Motion Generation
Runqi Wang, Caoyuan Ma, Hanrui Xu, Zheng Wang 0007
ICCV4
2025 Leader is Guided: Interactive Motion Generation via Lead-Follow Paradigm and Trajectory Guidance
abstract
Generating interactive motion from texts has garnered significant attention in recent years. While text inputs offer greater flexibility, in many practical applications, there is a need to controllably impose strict constraints on the motion range or trajectory of virtual characters. However, existing trajectory-based methods are designed for single-actor scenarios and lack support for interactivity in interactive motions. Moreover, text-only methods struggle to accurately convey user-intended trajectories. The distribution shift between training and inference often leads to trajectory deviation and physical interpenetration. To address the questions mentioned, we introduce two key concepts: (1) Lead-Follow Paradigm: Inspired by role allocation in partner dancing, we decompose complex interactive motion tasks into a Lead-Follow paradigm. The leader's path is optimized first, and the follower's motion is subsequently adjusted for coherence and alignment. (2) Trajectory Guidance: We highlight the pivotal role of 3D trajectory guidance in interactive motion generation and accurately reflect user intentions. Through 3D trajectory control, we can more controllably generate the desired motion while avoiding physical interpenetration. In addition, we further investigate the refinement of motion scopes for interactive agents and propose an effective optimization strategy to enhance motion coherence and controllability. Experimental results show that the proposed approach, by more effectively using trajectory, outperforms existing methods in both realism and accuracy.
Runqi Wang, Caoyuan Ma, Jian Zhao 0013, Hanrui Xu, Dongfang Sun, Zheng Wang 0007, Xuelong Li 0001
ACM Multimedia4