Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nil Ponsa Campanyà
dblp:400/4487
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-7947-4834ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 67% User interface design and tools · 33% | |
| Computer graphics and multimedia
2 papers |
Image and video processing · 77% Visual content generation and editing · 23% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image enhancement
image refinement |
0.9 | 1 | 2025 | GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design · UIST 2025 |
Human-AI interaction › AI-assisted creativity
AI-assisted design ideation |
0.9 | 1 | 2025 | AIdeation: Designing a Human-AI Collaborative Ideation System for Concept Designers · CHI 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.3 | 1 | 2025 | GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design · UIST 2025 |
Methods — techniques the papers use, named apart from their topics
formative study · 4.4summative study · 2.6large language model · 2.6inpainting · 2.6user study · 1.7field study · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AIdeation: Designing a Human-AI Collaborative Ideation System for Concept DesignersabstractConcept designers in the entertainment industry create highly detailed, often imaginary environments for movies, games, and TV shows. Their early ideation phase requires intensive research, brainstorming, visual exploration, and combination of various design elements to form cohesive designs. However, existing AI tools focus on image generation from user specifications, lacking support for the unique needs and complexity of concept designers' workflows. Through a formative study with 12 professional designers, we captured their workflows and identified key requirements for AI-assisted ideation tools. Leveraging these insights, we developed AIdeation to support early ideation by brainstorming design concepts with flexible searching and recombination of reference images. A user study with 16 professional designers showed that AIdeation significantly enhanced creativity, ideation efficiency, and satisfaction (all p<.01) compared to current tools and workflows. A field study with 4 studios for 1 week provided insights into AIdeation's benefits and limitations in real-world projects. After the completion of the field study, two studios, covering films, television, and games, have continued to use AIdeation in their commercial projects to date, further validating AIdeation's improvement in ideation quality and efficiency. Wen-Fan Wang, Chien-Ting Lu, Nil Ponsa Campanyà, Bing-Yu Chen 0004, Mike Y. Chen |
CHI | 3 |
| 2025 | GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment DesignabstractEnvironment designers in the entertainment industry create imaginative 2D and 3D scenes for games, films, and television, requiring both fine-grained control of specific details and consistent global coherence. Designers have increasingly integrated generative AI into their workflows, often relying on large language models (LLMs) to expand user prompts for text-to-image generation, then iteratively refining those prompts and applying inpainting. However, our formative study with 10 designers surfaced two key challenges: (1) the lengthy LLM-generated prompts make it difficult to understand and isolate the keywords that must be revised for specific visual elements; and (2) while inpainting supports localized edits, it can struggle with global consistency and correctness. Based on these insights, we present GenTune, an approach that enhances human--AI collaboration by clarifying how AI-generated prompts map to image content. Our GenTune system lets designers select any element in a generated image, trace it back to the corresponding prompt labels, and revise those labels to guide precise yet globally consistent image refinement. In a summative study with 20 designers, GenTune significantly improved prompt--image comprehension, refinement quality, and efficiency, and overall satisfaction (all $p < .01$) compared to current practice. A follow-up field study with two studios further demonstrated its effectiveness in real-world settings. Wen-Fan Wang, Ting-Ying Lee, Chien-Ting Lu, Nil Ponsa Campanyà, Yu Chen 0078, Mike Y. Chen, Bing-Yu Chen 0004 |
UIST | 5 |